diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 44 | 
1 files changed, 22 insertions, 22 deletions
| diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index 289f5b0203..d820a175ed 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -20,20 +20,20 @@   *   */ -#include "bladerunner/script/scene.h" +#include "bladerunner/script/scene_script.h"  namespace BladeRunner {  void SceneScriptMA01::InitializeScene() {  	Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); -	if (Game_Flag_Query(kFlagMA01Locked)) { +	if (Game_Flag_Query(kFlagSpinnerToMA01)) {  		Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);  	}  	if (Game_Flag_Query(kFlagMA06toMA01)) {  		Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);  	}  	Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0); -	if (Game_Flag_Query(kFlagMA01Locked)) { +	if (Game_Flag_Query(kFlagSpinnerToMA01)) {  		Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2);  	}  	Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); @@ -119,64 +119,64 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {  			switch (spinnerDest) {  			case kSpinnerDestinationPoliceStation:  				Game_Flag_Set(178); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(251); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToPS01);  				Set_Enter(61, kScenePS01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationRuncitersAnimals:  				Game_Flag_Set(182); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(249); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToRC01);  				Set_Enter(69, kSceneRC01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationChinatown:  				Game_Flag_Set(176); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(248); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToCT01);  				Set_Enter(4, kSceneCT01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationTyrellBuilding:  				Game_Flag_Set(261); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(307); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToTB02);  				Set_Enter(17, kSceneTB02);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationAnimoidRow:  				Game_Flag_Set(180); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(252); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToAR01);  				Set_Enter(0, kSceneAR01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationDNARow:  				Game_Flag_Set(177); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(253); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToDR01);  				Set_Enter(7, kSceneDR01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationBradburyBuilding:  				Game_Flag_Set(258); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(254); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToBB01);  				Set_Enter(20, kSceneBB01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationNightclubRow:  				Game_Flag_Set(181); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(255); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToNR01);  				Set_Enter(54, kSceneNR01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break;  			case kSpinnerDestinationHysteriaHall:  				Game_Flag_Set(257); -				Game_Flag_Reset(kFlagMA01Locked); -				Game_Flag_Set(256); +				Game_Flag_Reset(kFlagSpinnerToMA01); +				Game_Flag_Set(kFlagSpinnerToHF01);  				Set_Enter(37, kSceneHF01);  				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);  				break; @@ -242,7 +242,7 @@ void SceneScriptMA01::PlayerWalkedOut() {  	Actor_Set_Invisible(kActorMcCoy, false);  	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);  	Ambient_Sounds_Remove_All_Looping_Sounds(1); -	if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) { +	if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(1) == 1) {  		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);  		Ambient_Sounds_Remove_All_Looping_Sounds(1);  		Outtake_Play(kOuttakeTowards2, true, -1); | 
