diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index 289f5b0203..d820a175ed 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -20,20 +20,20 @@ * */ -#include "bladerunner/script/scene.h" +#include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptMA01::InitializeScene() { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); - if (Game_Flag_Query(kFlagMA01Locked)) { + if (Game_Flag_Query(kFlagSpinnerToMA01)) { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); } if (Game_Flag_Query(kFlagMA06toMA01)) { Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); } Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0); - if (Game_Flag_Query(kFlagMA01Locked)) { + if (Game_Flag_Query(kFlagSpinnerToMA01)) { Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2); } Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); @@ -119,64 +119,64 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(178); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(251); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToPS01); Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(182); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(249); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(176); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(248); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(261); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(307); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(180); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(252); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(177); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(253); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(258); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(254); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToBB01); Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(181); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(255); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(257); - Game_Flag_Reset(kFlagMA01Locked); - Game_Flag_Set(256); + Game_Flag_Reset(kFlagSpinnerToMA01); + Game_Flag_Set(kFlagSpinnerToHF01); Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); break; @@ -242,7 +242,7 @@ void SceneScriptMA01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) { + if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(1) == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards2, true, -1); |