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-rw-r--r--engines/bladerunner/script/scene/ma01.cpp257
1 files changed, 257 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
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+++ b/engines/bladerunner/script/scene/ma01.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptMA01::InitializeScene() {
+ Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
+ if (Game_Flag_Query(250)) {
+ Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
+ }
+ if (Game_Flag_Query(38)) {
+ Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
+ }
+ Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0);
+ if (Game_Flag_Query(250)) {
+ Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1);
+ Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(38)) {
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Reset(38);
+ } else {
+ Actor_Set_Invisible(0, true);
+ Game_Flag_Set(273);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ }
+ if (Game_Flag_Query(409)) {
+ Actor_Set_Goal_Number(53, 3);
+ Game_Flag_Reset(409);
+ }
+}
+
+void SceneScriptMA01::SceneLoaded() {
+ Obstacle_Object("WRENCH", true);
+ Unobstacle_Object("OBSTICLEBOX01", true);
+ Clickable_Object("WRENCH");
+ Unclickable_Object("Y2 PADRIM 01");
+ Unclickable_Object("Y2 PADRIM 02");
+ Unclickable_Object("NGON01");
+}
+
+bool SceneScriptMA01::MouseClick(int x, int y) {
+ return Region_Check(286, 326, 348, 384);
+}
+
+bool SceneScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool SceneScriptMA01::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptMA01::ClickedOnExit(int exitId) {
+ if (Actor_Query_Goal_Number(19) == 21) {
+ return true;
+ }
+ if (exitId == 0) {
+ if (Actor_Query_Goal_Number(19) == 20) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
+ Actor_Set_Goal_Number(19, 21);
+ Scene_Exits_Disable();
+ }
+ } else if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(37);
+ Set_Enter(52, 52);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
+ Player_Loses_Control();
+ Actor_Face_Heading(0, 736, false);
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(180);
+ Game_Flag_Reset(261);
+ Game_Flag_Reset(177);
+ Game_Flag_Reset(258);
+ Game_Flag_Reset(178);
+ int spinnerDest = Spinner_Interface_Choose_Dest(3, 0);
+
+ switch (spinnerDest) {
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(250);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ default:
+ Actor_Set_Invisible(0, false);
+ Actor_Face_Heading(0, 736, false);
+ Game_Flag_Set(179);
+ break;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptMA01::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void SceneScriptMA01::SceneFrameAdvanced(int frame) {
+ if (frame == 15) {
+ Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0);
+ }
+ if (frame == 61 || frame == 183) {
+ Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99);
+ }
+ if (frame == 107 || frame == 227) {
+ Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99);
+ }
+ if (frame == 1) {
+ Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99);
+ }
+ if (frame == 241) {
+ Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99);
+ }
+ if (frame == 58) {
+ Sound_Play(122, 17, 20, 20, 50);
+ }
+ if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) {
+ Actor_Face_Heading(0, 736, false);
+ Actor_Change_Animation_Mode(0, 42);
+ Game_Flag_Reset(273);
+ } else {
+ if (frame == 196 && !Game_Flag_Query(273)) {
+ Actor_Change_Animation_Mode(0, 41);
+ //return true;
+ return;
+ }
+ if (frame == 240) {
+ Player_Gains_Control();
+ }
+ }
+ //return true;
+}
+
+void SceneScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptMA01::PlayerWalkedIn() {
+}
+
+void SceneScriptMA01::PlayerWalkedOut() {
+ Actor_Set_Invisible(0, false);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(37, 1, -1);
+ Outtake_Play(34, 1, -1);
+ Outtake_Play(36, 1, -1);
+ }
+}
+
+void SceneScriptMA01::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner