diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp new file mode 100644 index 0000000000..094abc586e --- /dev/null +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptMA01::InitializeScene() { + Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); + if (Game_Flag_Query(250)) { + Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); + } + if (Game_Flag_Query(38)) { + Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); + } + Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0); + if (Game_Flag_Query(250)) { + Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2); + } + Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); + Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); + Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1); + Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(38)) { + Scene_Loop_Set_Default(1); + Game_Flag_Reset(38); + } else { + Actor_Set_Invisible(0, true); + Game_Flag_Set(273); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } + if (Game_Flag_Query(409)) { + Actor_Set_Goal_Number(53, 3); + Game_Flag_Reset(409); + } +} + +void SceneScriptMA01::SceneLoaded() { + Obstacle_Object("WRENCH", true); + Unobstacle_Object("OBSTICLEBOX01", true); + Clickable_Object("WRENCH"); + Unclickable_Object("Y2 PADRIM 01"); + Unclickable_Object("Y2 PADRIM 02"); + Unclickable_Object("NGON01"); +} + +bool SceneScriptMA01::MouseClick(int x, int y) { + return Region_Check(286, 326, 348, 384); +} + +bool SceneScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool SceneScriptMA01::ClickedOnActor(int actorId) { + return false; +} + +bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptMA01::ClickedOnExit(int exitId) { + if (Actor_Query_Goal_Number(19) == 21) { + return true; + } + if (exitId == 0) { + if (Actor_Query_Goal_Number(19) == 20) { + if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) { + Actor_Set_Goal_Number(19, 21); + Scene_Exits_Disable(); + } + } else if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(37); + Set_Enter(52, 52); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) { + Player_Loses_Control(); + Actor_Face_Heading(0, 736, false); + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(180); + Game_Flag_Reset(261); + Game_Flag_Reset(177); + Game_Flag_Reset(258); + Game_Flag_Reset(178); + int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); + + switch (spinnerDest) { + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(250); + Game_Flag_Set(251); + Set_Enter(61, 65); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(250); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(250); + Game_Flag_Set(248); + Set_Enter(4, 13); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(250); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(250); + Game_Flag_Set(252); + Set_Enter(0, 0); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(250); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(250); + Game_Flag_Set(254); + Set_Enter(20, 2); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(250); + Game_Flag_Set(255); + Set_Enter(54, 54); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(250); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 4, 1); + break; + default: + Actor_Set_Invisible(0, false); + Actor_Face_Heading(0, 736, false); + Game_Flag_Set(179); + break; + } + } + return true; + } + return false; +} + +bool SceneScriptMA01::ClickedOn2DRegion(int region) { + return false; +} + +void SceneScriptMA01::SceneFrameAdvanced(int frame) { + if (frame == 15) { + Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0); + } + if (frame == 61 || frame == 183) { + Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99); + } + if (frame == 107 || frame == 227) { + Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99); + } + if (frame == 1) { + Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99); + } + if (frame == 241) { + Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99); + } + if (frame == 58) { + Sound_Play(122, 17, 20, 20, 50); + } + if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) { + Actor_Face_Heading(0, 736, false); + Actor_Change_Animation_Mode(0, 42); + Game_Flag_Reset(273); + } else { + if (frame == 196 && !Game_Flag_Query(273)) { + Actor_Change_Animation_Mode(0, 41); + //return true; + return; + } + if (frame == 240) { + Player_Gains_Control(); + } + } + //return true; +} + +void SceneScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptMA01::PlayerWalkedIn() { +} + +void SceneScriptMA01::PlayerWalkedOut() { + Actor_Set_Invisible(0, false); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(37, 1, -1); + Outtake_Play(34, 1, -1); + Outtake_Play(36, 1, -1); + } +} + +void SceneScriptMA01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |