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path: root/engines/bladerunner/script/scene/ma01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index f4963143e5..289f5b0203 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -98,7 +98,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA01toMA06);
- Set_Enter(52, 52);
+ Set_Enter(52, kSceneMA06);
}
return true;
}
@@ -121,63 +121,63 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Game_Flag_Set(178);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(182);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(176);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(261);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(180);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(177);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(258);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(181);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(257);
Game_Flag_Reset(kFlagMA01Locked);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
default:
@@ -245,9 +245,9 @@ void SceneScriptMA01::PlayerWalkedOut() {
if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(37, 1, -1);
- Outtake_Play(34, 1, -1);
- Outtake_Play(36, 1, -1);
+ Outtake_Play(kOuttakeTowards2, true, -1);
+ Outtake_Play(kOuttakeInside1, true, -1);
+ Outtake_Play(kOuttakeTowards1, true, -1);
}
}