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path: root/engines/bladerunner/script/scene/ma01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 094abc586e..55fe935d74 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -48,13 +48,13 @@ void SceneScriptMA01::InitializeScene() {
Scene_Loop_Set_Default(1);
Game_Flag_Reset(38);
} else {
- Actor_Set_Invisible(0, true);
+ Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(273);
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
}
if (Game_Flag_Query(409)) {
- Actor_Set_Goal_Number(53, 3);
+ Actor_Set_Goal_Number(kActorGaff, 3);
Game_Flag_Reset(409);
}
}
@@ -85,16 +85,16 @@ bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) {
}
bool SceneScriptMA01::ClickedOnExit(int exitId) {
- if (Actor_Query_Goal_Number(19) == 21) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 21) {
return true;
}
if (exitId == 0) {
- if (Actor_Query_Goal_Number(19) == 20) {
- if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
- Actor_Set_Goal_Number(19, 21);
+ if (Actor_Query_Goal_Number(kActorZuben) == 20) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
+ Actor_Set_Goal_Number(kActorZuben, 21);
Scene_Exits_Disable();
}
- } else if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) {
+ } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(37);
@@ -103,9 +103,9 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
return true;
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
Player_Loses_Control();
- Actor_Face_Heading(0, 736, false);
+ Actor_Face_Heading(kActorMcCoy, 736, false);
Game_Flag_Reset(176);
Game_Flag_Reset(182);
Game_Flag_Reset(179);
@@ -181,8 +181,8 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Scene_Loop_Start_Special(1, 4, 1);
break;
default:
- Actor_Set_Invisible(0, false);
- Actor_Face_Heading(0, 736, false);
+ Actor_Set_Invisible(kActorMcCoy, false);
+ Actor_Face_Heading(kActorMcCoy, 736, false);
Game_Flag_Set(179);
break;
}
@@ -216,12 +216,12 @@ void SceneScriptMA01::SceneFrameAdvanced(int frame) {
Sound_Play(122, 17, 20, 20, 50);
}
if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) {
- Actor_Face_Heading(0, 736, false);
- Actor_Change_Animation_Mode(0, 42);
+ Actor_Face_Heading(kActorMcCoy, 736, false);
+ Actor_Change_Animation_Mode(kActorMcCoy, 42);
Game_Flag_Reset(273);
} else {
if (frame == 196 && !Game_Flag_Query(273)) {
- Actor_Change_Animation_Mode(0, 41);
+ Actor_Change_Animation_Mode(kActorMcCoy, 41);
//return true;
return;
}
@@ -239,7 +239,7 @@ void SceneScriptMA01::PlayerWalkedIn() {
}
void SceneScriptMA01::PlayerWalkedOut() {
- Actor_Set_Invisible(0, false);
+ Actor_Set_Invisible(kActorMcCoy, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) {