diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma02.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp index 4bf47334be..f10fd59f64 100644 --- a/engines/bladerunner/script/scene/ma02.cpp +++ b/engines/bladerunner/script/scene/ma02.cpp @@ -95,7 +95,7 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BAR-MAIN", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, true, false, false)) { Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true); if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieMA02GetFed); @@ -139,7 +139,7 @@ bool SceneScriptMA02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA02::ClickedOnExit(int exitId) { if (exitId == kMA02ExitMA06) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, true, false, false)) { Music_Stop(10); Game_Flag_Set(kFlagMA02toMA06); Set_Enter(kSetMA06, kSceneMA06); @@ -148,7 +148,7 @@ bool SceneScriptMA02::ClickedOnExit(int exitId) { } if (exitId == kMA02ExitMA04) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, true, false, false)) { Game_Flag_Set(kFlagMA02ToMA04); Set_Enter(kSetMA04, kSceneMA04); } @@ -173,7 +173,7 @@ void SceneScriptMA02::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagMA04ToMA02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, true, false, false); } if ( Global_Variable_Query(kVariableChapter) == 4 @@ -182,7 +182,7 @@ void SceneScriptMA02::PlayerWalkedIn() { Game_Flag_Set(kFlagUG07Empty); Game_Flag_Set(kFlagMA02RajifTalk); talkWithRajif(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, false, false, false); Game_Flag_Set(kFlagMA02toMA06); Set_Enter(kSetMA06, kSceneMA06); // return true; |