diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma04.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index 0325f27ad7..d9640d3f61 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -575,15 +575,22 @@ void SceneScriptMA04::sleep() { Game_Flag_Set(kFlagChapter2Intro); Global_Variable_Set(kVariableChapter, 2); Chapter_Enter(2, kSetMA02_MA04, kSceneMA04); +#if BLADERUNNER_ORIGINAL_BUGS if (Query_Difficulty_Level() != 0) { if (!Game_Flag_Query(kFlagZubenBountyPaid)) { Global_Variable_Increment(kVariableChinyen, 200); } -#if BLADERUNNER_ORIGINAL_BUGS // ensure valid kFlagZubenBountyPaid flag state -#else + } +#else // ensure valid kFlagZubenBountyPaid flag state + // NOTE If not for the "Report Im" to Guzza, it would be simpler to have McCoy get the money as soon as he retires Zuben + // so that would be in a single place in the code + if (!Game_Flag_Query(kFlagZubenBountyPaid) && Game_Flag_Query(kFlagZubenRetired)) { // get retirement money at end of day 1 only if Zuben was retired. + if (Query_Difficulty_Level() != 0) { + Global_Variable_Increment(kVariableChinyen, 200); + } Game_Flag_Set(kFlagZubenBountyPaid); // not a proper bug, but was missing from original code, so the flag would remain in non-consistent state in this case -#endif // BLADERUNNER_ORIGINAL_BUGS } +#endif // BLADERUNNER_ORIGINAL_BUGS } else { Set_Enter(kSetMA02_MA04, kSceneMA04); } |