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Diffstat (limited to 'engines/bladerunner/script/scene/ma05.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma05.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp
index 39295f956a..fabe053bd4 100644
--- a/engines/bladerunner/script/scene/ma05.cpp
+++ b/engines/bladerunner/script/scene/ma05.cpp
@@ -76,12 +76,12 @@ bool SceneScriptMA05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptMA05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) {
- Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0);
Game_Flag_Set(63);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Async_Actor_Walk_To_XYZ(0, -7199.0f, 953.97f, 1685.0f, 0, false);
+ Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1685.0f, 0, false);
Set_Enter(50, 50);
}
return true;
@@ -112,10 +112,10 @@ void SceneScriptMA05::PlayerWalkedIn() {
}
if (Game_Flag_Query(146) && !Game_Flag_Query(61)) {
if (!Game_Flag_Query(378)) {
- Actor_Voice_Over(1260, 99);
- Actor_Voice_Over(1270, 99);
- Actor_Voice_Over(1280, 99);
- Actor_Voice_Over(1290, 99);
+ Actor_Voice_Over(1260, kActorVoiceOver);
+ Actor_Voice_Over(1270, kActorVoiceOver);
+ Actor_Voice_Over(1280, kActorVoiceOver);
+ Actor_Voice_Over(1290, kActorVoiceOver);
}
Game_Flag_Set(61);
Player_Gains_Control();
@@ -131,12 +131,12 @@ void SceneScriptMA05::DialogueQueueFlushed(int a1) {
bool SceneScriptMA05::sub_401990() {
return Global_Variable_Query(1) == 5
- && !Actor_Clue_Query(0, 143)
- && !Actor_Clue_Query(0, 144)
- && !Actor_Clue_Query(0, 139)
- && !Actor_Clue_Query(0, 140)
- && !Actor_Clue_Query(0, 141)
- && !Actor_Clue_Query(0, 142);
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2)
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)
+ && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
}
} // End of namespace BladeRunner