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path: root/engines/bladerunner/script/scene/ma06.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma06.cpp59
1 files changed, 31 insertions, 28 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 42845ecd8f..e545e291b3 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -28,7 +28,7 @@ void SceneScriptMA06::InitializeScene() {
Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400);
Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1);
- Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Sound_Play(209, 100, 50, 50, 100);
}
@@ -73,28 +73,29 @@ void SceneScriptMA06::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, 0, false, 0);
Actor_Face_Object(kActorMcCoy, "panel", true);
Delay(500);
- sub_4014E4();
- if (sub_4012C0()) {
+ activateElevator();
+ if (isElevatorOnDifferentFloor()) {
Sound_Play(114, 25, 0, 0, 50);
Delay(4000);
}
- Game_Flag_Reset(37);
- Game_Flag_Reset(33);
- Game_Flag_Reset(57);
- if (Game_Flag_Query(38)) {
+ Game_Flag_Reset(kFlagMA01toMA06);
+ Game_Flag_Reset(kFlagMA02toMA06);
+ Game_Flag_Reset(kFlagMA07toMA06);
+
+ if (Game_Flag_Query(kFlagMA06toMA01)) {
Set_Enter(49, 48);
- } else if (Game_Flag_Query(34)) {
+ } else if (Game_Flag_Query(kFlagMA06ToMA02)) {
Set_Enter(10, 49);
- } else {
+ } else { // kFlagMA06ToMA07
Set_Enter(53, 53);
}
- Scene_Loop_Start_Special(1, 3, 1);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
Sound_Play(208, 100, 50, 50, 50);
//return true;
}
void SceneScriptMA06::PlayerWalkedOut() {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Player_Gains_Control();
}
@@ -102,34 +103,36 @@ void SceneScriptMA06::PlayerWalkedOut() {
void SceneScriptMA06::DialogueQueueFlushed(int a1) {
}
-bool SceneScriptMA06::sub_4012C0() {
- return (Game_Flag_Query(37) && !Game_Flag_Query(38)) || (Game_Flag_Query(33) && !Game_Flag_Query(34)) || (Game_Flag_Query(57) && !Game_Flag_Query(58));
+bool SceneScriptMA06::isElevatorOnDifferentFloor() {
+ return (Game_Flag_Query(kFlagMA01toMA06) && !Game_Flag_Query(kFlagMA06toMA01))
+ || (Game_Flag_Query(kFlagMA02toMA06) && !Game_Flag_Query(kFlagMA06ToMA02))
+ || (Game_Flag_Query(kFlagMA07toMA06) && !Game_Flag_Query(kFlagMA06toMA07));
}
-void SceneScriptMA06::sub_4014E4() {
- Game_Flag_Reset(38);
- Game_Flag_Reset(34);
- Game_Flag_Reset(58);
+void SceneScriptMA06::activateElevator() {
+ Game_Flag_Reset(kFlagMA06toMA01);
+ Game_Flag_Reset(kFlagMA06ToMA02);
+ Game_Flag_Reset(kFlagMA06toMA07);
while (true) {
- if (Game_Flag_Query(34)) {
+ if (Game_Flag_Query(kFlagMA06ToMA02)) {
break;
}
- if (Game_Flag_Query(38)) {
+ if (Game_Flag_Query(kFlagMA06toMA01)) {
break;
}
- if (Game_Flag_Query(58)) {
+ if (Game_Flag_Query(kFlagMA06toMA07)) {
break;
}
Actor_Says(kActorAnsweringMachine, 80, 3);
Player_Gains_Control();
- int v1 = Elevator_Activate(1);
+ int floor = Elevator_Activate(1);
Player_Loses_Control();
- Scene_Loop_Start_Special(2, 1, 1);
- if (v1 > 1) {
- Game_Flag_Set(58);
- } else if (v1 == 1) {
- if (Game_Flag_Query(250)) {
- Game_Flag_Set(38);
+ Scene_Loop_Start_Special(kSceneLoopMode2, 1, true);
+ if (floor > 1) {
+ Game_Flag_Set(kFlagMA06toMA07);
+ } else if (floor == 1) {
+ if (Game_Flag_Query(kFlagMA01Locked)) {
+ Game_Flag_Set(kFlagMA06toMA01);
} else {
Sound_Play(412, 100, 0, 0, 50);
Delay(500);
@@ -144,7 +147,7 @@ void SceneScriptMA06::sub_4014E4() {
Delay(500);
Actor_Says(kActorMcCoy, 8527, 3);
} else {
- Game_Flag_Set(34);
+ Game_Flag_Set(kFlagMA06ToMA02);
Actor_Says(kActorAnsweringMachine, 90, 3);
}
}