aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/nr01.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/nr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr01.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 3a5ef197d6..da71325115 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -116,7 +116,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(535);
- Set_Enter(55, 56);
+ Set_Enter(55, kSceneNR03);
}
}
return true;
@@ -128,7 +128,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(343);
- Set_Enter(79, 91);
+ Set_Enter(79, kSceneUG06);
}
return true;
}
@@ -137,7 +137,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(532);
- Set_Enter(11, 55);
+ Set_Enter(11, kSceneNR02);
}
return true;
}
@@ -156,7 +156,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Set(257);
Game_Flag_Reset(255);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 7:
@@ -164,7 +164,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 6:
@@ -172,7 +172,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 5:
@@ -180,7 +180,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 4:
@@ -188,7 +188,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 3:
@@ -196,7 +196,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 2:
@@ -204,7 +204,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 1:
@@ -212,7 +212,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 0:
@@ -220,7 +220,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(255);
Game_Flag_Reset(247);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 3, 1);
break;
default:
@@ -303,7 +303,7 @@ void SceneScriptNR01::PlayerWalkedIn() {
}
if (Game_Flag_Query(632)) {
Delay(3500);
- Set_Enter(60, 64);
+ Set_Enter(60, kSceneNR11);
//return true;
return;
}
@@ -421,8 +421,8 @@ void SceneScriptNR01::PlayerWalkedOut() {
if (!Game_Flag_Query(343) && !Game_Flag_Query(532) && !Game_Flag_Query(535) && !Game_Flag_Query(632) && !Game_Flag_Query(722)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(30, 1, -1);
- Outtake_Play(35, 1, -1);
+ Outtake_Play(kOuttakeAway1, true, -1);
+ Outtake_Play(kOuttakeInside2, true, -1);
}
Game_Flag_Reset(722);
}