diff options
Diffstat (limited to 'engines/bladerunner/script/scene/nr01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr01.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp index 3a5ef197d6..da71325115 100644 --- a/engines/bladerunner/script/scene/nr01.cpp +++ b/engines/bladerunner/script/scene/nr01.cpp @@ -116,7 +116,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(535); - Set_Enter(55, 56); + Set_Enter(55, kSceneNR03); } } return true; @@ -128,7 +128,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(343); - Set_Enter(79, 91); + Set_Enter(79, kSceneUG06); } return true; } @@ -137,7 +137,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(532); - Set_Enter(11, 55); + Set_Enter(11, kSceneNR02); } return true; } @@ -156,7 +156,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Set(257); Game_Flag_Reset(255); Game_Flag_Set(256); - Set_Enter(37, 34); + Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 3, 1); break; case 7: @@ -164,7 +164,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(254); - Set_Enter(20, 2); + Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 3, 1); break; case 6: @@ -172,7 +172,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(253); - Set_Enter(7, 25); + Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 3, 1); break; case 5: @@ -180,7 +180,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(307); - Set_Enter(17, 82); + Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 3, 1); break; case 4: @@ -188,7 +188,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(252); - Set_Enter(0, 0); + Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 3, 1); break; case 3: @@ -196,7 +196,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(248); - Set_Enter(4, 13); + Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 3, 1); break; case 2: @@ -204,7 +204,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(249); - Set_Enter(69, 78); + Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 3, 1); break; case 1: @@ -212,7 +212,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(250); - Set_Enter(49, 48); + Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 3, 1); break; case 0: @@ -220,7 +220,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(251); - Set_Enter(61, 65); + Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 3, 1); break; default: @@ -303,7 +303,7 @@ void SceneScriptNR01::PlayerWalkedIn() { } if (Game_Flag_Query(632)) { Delay(3500); - Set_Enter(60, 64); + Set_Enter(60, kSceneNR11); //return true; return; } @@ -421,8 +421,8 @@ void SceneScriptNR01::PlayerWalkedOut() { if (!Game_Flag_Query(343) && !Game_Flag_Query(532) && !Game_Flag_Query(535) && !Game_Flag_Query(632) && !Game_Flag_Query(722)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(30, 1, -1); - Outtake_Play(35, 1, -1); + Outtake_Play(kOuttakeAway1, true, -1); + Outtake_Play(kOuttakeInside2, true, -1); } Game_Flag_Reset(722); } |