aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/nr03.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/nr03.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr03.cpp351
1 files changed, 351 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
new file mode 100644
index 0000000000..6052f6bb55
--- /dev/null
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -0,0 +1,351 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptNR03::InitializeScene() {
+ if (Game_Flag_Query(537)) {
+ Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
+ } else if (Game_Flag_Query(437)) {
+ Setup_Scene_Information(-161.0f, -70.19f, -1139.0f, 500);
+ Game_Flag_Reset(437);
+ } else {
+ Setup_Scene_Information(410.0f, -70.19f, -715.0f, 690);
+ }
+ Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
+ Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
+ Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
+ Scene_2D_Region_Add(0, 331, 73, 375, 114);
+ Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(573)) {
+ if (Game_Flag_Query(537)) {
+ Scene_Loop_Start_Special(0, 2, 0);
+ Scene_Loop_Set_Default(0);
+ Game_Flag_Reset(537);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+ } else {
+ Actor_Set_Goal_Number(4, 201);
+ Scene_Loop_Start_Special(0, 2, 0);
+ Scene_Loop_Set_Default(0);
+ }
+ if (Actor_Query_Goal_Number(25) > 209 && Actor_Query_Goal_Number(25) < 215) {
+ Actor_Set_Goal_Number(25, 215);
+ }
+}
+
+void SceneScriptNR03::SceneLoaded() {
+ Obstacle_Object("PG3", true);
+ Obstacle_Object("X2BACKBARBOTTOM01", true);
+ Obstacle_Object("X2BACKSTAGETOP", true);
+ Unclickable_Object("PG3");
+ Unobstacle_Object("X2BACKBARBOTTOM02", true);
+ Unobstacle_Object("NM2", true);
+ Unobstacle_Object("MAN5", true);
+ Unobstacle_Object("MAN7", true);
+ Unobstacle_Object("X2BACKSTAGETOP", true);
+}
+
+bool SceneScriptNR03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("PG3", objectName)) {
+ Actor_Face_Object(0, "PG3", true);
+ Actor_Voice_Over(3770, 99);
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptNR03::ClickedOnActor(int actorId) {
+ if (actorId == 25 && !Loop_Actor_Walk_To_Actor(0, 25, 48, 1, false)) {
+ AI_Movement_Track_Pause(25);
+ Actor_Face_Actor(0, 25, true);
+ if (Game_Flag_Query(611)) {
+ Actor_Says(0, 3350, 16);
+ Actor_Says(25, 50, 17);
+ } else {
+ Game_Flag_Set(611);
+ Actor_Says(0, 3340, 3);
+ Actor_Face_Actor(25, 0, true);
+ Actor_Says(25, 30, 13);
+ Actor_Says(0, 3345, 14);
+ Actor_Says(25, 40, 14);
+ }
+ AI_Movement_Track_Unpause(25);
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptNR03::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(534);
+ Set_Enter(54, 54);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) {
+ if (Actor_Query_Which_Set_In(25) == 55) {
+ AI_Movement_Track_Pause(25);
+ Actor_Face_Actor(25, 0, true);
+ Actor_Face_Actor(0, 25, true);
+ int v3 = Global_Variable_Query(44);
+ if (v3 == 0) {
+ Actor_Says(25, 50, 13);
+ AI_Movement_Track_Unpause(25);
+ } else if (v3 == 1) {
+ Actor_Says(25, 210, 15);
+ AI_Movement_Track_Unpause(25);
+ } else if (v3 == 2) {
+ Actor_Set_Goal_Number(25, 220);
+ }
+ }
+ Global_Variable_Increment(44, 1);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(438);
+ Set_Enter(12, 57);
+ }
+
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) {
+ if (Actor_Query_Goal_Number(25) == 213 || Actor_Query_Which_Set_In(25) != 55) {
+ Player_Loses_Control();
+ Player_Set_Combat_Mode(false);
+ Loop_Actor_Walk_To_XYZ(0, -229.0f, -70.19f, -469.0f, 0, 0, false, 1);
+ Actor_Face_Heading(0, 656, false);
+ Actor_Change_Animation_Mode(0, 53);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(536);
+ Set_Enter(13, 58);
+ Scene_Loop_Start_Special(1, 2, 0);
+ return true;
+ }
+ Actor_Face_Heading(0, 680, false);
+ Actor_Change_Animation_Mode(0, 12);
+ Delay(150);
+ Actor_Change_Animation_Mode(0, 0);
+ AI_Movement_Track_Pause(25);
+ Actor_Face_Actor(25, 0, true);
+
+ int v1 = Global_Variable_Query(43);
+ if (v1 == 0) {
+ Actor_Says(25, 0, 15);
+ Actor_Face_Actor(0, 25, true);
+ Actor_Says(0, 3335, 13);
+ Actor_Says(25, 10, 16);
+ AI_Movement_Track_Unpause(25);
+ } else if (v1 == 1) {
+ Actor_Face_Actor(0, 25, true);
+ Actor_Says(25, 210, 12);
+ AI_Movement_Track_Unpause(25);
+ } else if (v1 == 2) {
+ Actor_Set_Goal_Number(25, 220);
+ }
+ Global_Variable_Increment(43, 1);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptNR03::ClickedOn2DRegion(int region) {
+ if (region == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 79.2f, -70.19f, -984.0f, 12, 1, false, 0)) {
+ Actor_Face_Actor(0, 47, true);
+ int v1 = Random_Query(0, 4);
+ if (v1 == 0) {
+ Actor_Says(0, 1055, 3);
+ } else if (v1 == 1) {
+ Actor_Says(0, 8590, 3);
+ } else if (v1 == 2) {
+ Actor_Says(0, 8930, 3);
+ } else if (v1 == 3) {
+ Actor_Says(0, 7465, 3);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+void SceneScriptNR03::SceneFrameAdvanced(int frame) {
+ if (!Music_Is_Playing()) {
+ sub_402994();
+ }
+ if (frame == 72) {
+ Sound_Play(345, 83, -70, -70, 50);
+ }
+ if (frame == 76) {
+ Sound_Play(353, 62, -70, -70, 50);
+ }
+ if (frame > 70 && frame < 110) {
+ sub_40259C(frame);
+ } else {
+ if (frame != 110) {
+ //return false;
+ return;
+ }
+ if (Actor_Query_Goal_Number(4) == 201) {
+ Actor_Set_Goal_Number(4, 200);
+ } else if (!Game_Flag_Query(536)) {
+ Actor_Set_Goal_Number(0, 200);
+ Player_Gains_Control();
+ }
+ }
+ //return true;
+ return;
+}
+
+void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptNR03::PlayerWalkedIn() {
+ Player_Set_Combat_Mode(false);
+ if (Game_Flag_Query(573)) {
+ if (Game_Flag_Query(535) ) {
+ Loop_Actor_Walk_To_XYZ(0, 302.0f, -70.19f, -715.0f, 0, 0, false, 0);
+ Game_Flag_Reset(535);
+ }
+ } else {
+ Game_Flag_Set(573);
+ Async_Actor_Walk_To_XYZ(0, 206.0f, -70.19f, -643.0f, 0, false);
+ Game_Flag_Reset(535);
+ Actor_Voice_Over(1490, 99);
+ Actor_Voice_Over(1510, 99);
+ Actor_Voice_Over(1520, 99);
+ }
+ if (Player_Query_Combat_Mode()) {
+ Actor_Set_Goal_Number(25, 220);
+ }
+ //return false;
+}
+
+void SceneScriptNR03::PlayerWalkedOut() {
+ if (!Game_Flag_Query(438)) {
+ Music_Stop(2);
+ }
+ if (Game_Flag_Query(536)) {
+ Player_Gains_Control();
+ }
+}
+
+void SceneScriptNR03::DialogueQueueFlushed(int a1) {
+}
+
+void SceneScriptNR03::sub_40259C(int frame) {
+ int facing;
+ float angle, invertedAngle;
+
+ angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
+ invertedAngle = M_PI - angle;
+ if (!Game_Flag_Query(536) && Actor_Query_Goal_Number(4) != 201) {
+ angle = angle + M_PI;
+ invertedAngle = invertedAngle + M_PI;
+ }
+ float c = cos(invertedAngle);
+ float s = sin(invertedAngle);
+ float x = 36.49f * s - -60.21f * c + -265.49f;
+ float z = -60.21f * s + 36.49f * c + -408.79f;
+
+ if (Actor_Query_Goal_Number(4) == 201) {
+ facing = angle * (512.0f / M_PI);
+ facing = facing + 144;
+ if (facing < 0) {
+ facing = facing + 1168;
+ }
+ if (facing > 1023) {
+ facing -= 1024;
+ }
+ Actor_Set_At_XYZ(4, x, -70.19f, z, facing);
+ } else {
+ facing = angle * (512.0f / M_PI);
+ facing = facing + 400;
+ if (facing < 0) {
+ facing = facing + 1424;
+ }
+ if (facing > 1023) {
+ facing -= 1024;
+ }
+
+ Actor_Set_At_XYZ(0, x, -70.19f, z, facing);
+ }
+}
+
+void SceneScriptNR03::sub_402994() {
+ if (Music_Is_Playing()) {
+ Music_Adjust(51, 0, 2);
+ } else {
+ int v0 = Global_Variable_Query(53);
+ if (v0 == 0) {
+ Music_Play(14, 51, 0, 2, -1, 0, 0);
+ } else if (v0 == 1) {
+ Music_Play(13, 51, 0, 2, -1, 0, 0);
+ } else if (v0 == 2) {
+ Music_Play(5, 51, 0, 2, -1, 0, 0);
+ }
+ v0++;
+ if (v0 > 2) {
+ v0 = 0;
+ }
+ Global_Variable_Set(53, v0);
+ }
+}
+
+} // End of namespace BladeRunner