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path: root/engines/bladerunner/script/scene/nr10.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/nr10.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr10.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index 61e886a321..b636e0dc31 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -36,8 +36,8 @@ void SceneScriptNR10::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3);
Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0);
- Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
- Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
@@ -48,7 +48,7 @@ void SceneScriptNR10::InitializeScene() {
if (Game_Flag_Query(kFlagNR10CameraDestroyed)) {
Scene_Loop_Set_Default(0);
} else {
- Ambient_Sounds_Adjust_Looping_Sound(452, 31, 0, 1);
+ Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 31, 0, 1);
Scene_Loop_Set_Default(2);
}
}
@@ -74,7 +74,7 @@ bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode)
Game_Flag_Reset(kFlagNR10McCoyBlinded);
Actor_Set_Invisible(kActorMcCoy, false);
Actor_Set_Invisible(kActorDektora, false);
- Ambient_Sounds_Remove_Looping_Sound(452, true);
+ Ambient_Sounds_Remove_Looping_Sound(kSfx35MM, true);
Sound_Play(kSfx35MMBRK1, 52, 0, 0, 50);
Scene_Loop_Set_Default(0);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true);