diff options
Diffstat (limited to 'engines/bladerunner/script/scene/nr10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr10.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp index 61e886a321..b636e0dc31 100644 --- a/engines/bladerunner/script/scene/nr10.cpp +++ b/engines/bladerunner/script/scene/nr10.cpp @@ -36,8 +36,8 @@ void SceneScriptNR10::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3); Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0); - Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); - Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); @@ -48,7 +48,7 @@ void SceneScriptNR10::InitializeScene() { if (Game_Flag_Query(kFlagNR10CameraDestroyed)) { Scene_Loop_Set_Default(0); } else { - Ambient_Sounds_Adjust_Looping_Sound(452, 31, 0, 1); + Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 31, 0, 1); Scene_Loop_Set_Default(2); } } @@ -74,7 +74,7 @@ bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode) Game_Flag_Reset(kFlagNR10McCoyBlinded); Actor_Set_Invisible(kActorMcCoy, false); Actor_Set_Invisible(kActorDektora, false); - Ambient_Sounds_Remove_Looping_Sound(452, true); + Ambient_Sounds_Remove_Looping_Sound(kSfx35MM, true); Sound_Play(kSfx35MMBRK1, 52, 0, 0, 50); Scene_Loop_Set_Default(0); Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); |