diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps01.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index 5e31057dde..28f92a158c 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -20,14 +20,14 @@ * */ -#include "bladerunner/script/scene.h" +#include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptPS01::InitializeScene() { Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); - if (Game_Flag_Query(251)) { + if (Game_Flag_Query(kFlagSpinnerToPS01)) { Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); @@ -37,7 +37,7 @@ void SceneScriptPS01::InitializeScene() { Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(130)) { - if (Game_Flag_Query(251)) { + if (Game_Flag_Query(kFlagSpinnerToPS01)) { Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(5); @@ -53,7 +53,7 @@ void SceneScriptPS01::InitializeScene() { void SceneScriptPS01::SceneLoaded() { Obstacle_Object("TUBE81", true); - if (Game_Flag_Query(251)) { + if (Game_Flag_Query(kFlagSpinnerToPS01)) { Unobstacle_Object("Barrier Obstacle", true); } Unobstacle_Object("BOX38", true); @@ -99,64 +99,64 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { switch (spinnerDest) { case 2: Game_Flag_Set(182); - Game_Flag_Reset(251); - Game_Flag_Set(249); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); - Game_Flag_Reset(251); - Game_Flag_Set(250); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToMA01); Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); - Game_Flag_Reset(251); - Game_Flag_Set(248); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); - Game_Flag_Reset(251); - Game_Flag_Set(307); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); - Game_Flag_Reset(251); - Game_Flag_Set(252); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); - Game_Flag_Reset(251); - Game_Flag_Set(253); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); - Game_Flag_Reset(251); - Game_Flag_Set(254); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToBB01); Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); - Game_Flag_Reset(251); - Game_Flag_Set(255); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; case 9: Game_Flag_Set(257); - Game_Flag_Reset(251); - Game_Flag_Set(256); + Game_Flag_Reset(kFlagSpinnerToPS01); + Game_Flag_Set(kFlagSpinnerToHF01); Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 4, 1); break; |