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path: root/engines/bladerunner/script/scene/ps01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps01.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index 5e31057dde..28f92a158c 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -20,14 +20,14 @@
*
*/
-#include "bladerunner/script/scene.h"
+#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptPS01::InitializeScene() {
Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200);
Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0);
- if (Game_Flag_Query(251)) {
+ if (Game_Flag_Query(kFlagSpinnerToPS01)) {
Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2);
}
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
@@ -37,7 +37,7 @@ void SceneScriptPS01::InitializeScene() {
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(130)) {
- if (Game_Flag_Query(251)) {
+ if (Game_Flag_Query(kFlagSpinnerToPS01)) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(5);
@@ -53,7 +53,7 @@ void SceneScriptPS01::InitializeScene() {
void SceneScriptPS01::SceneLoaded() {
Obstacle_Object("TUBE81", true);
- if (Game_Flag_Query(251)) {
+ if (Game_Flag_Query(kFlagSpinnerToPS01)) {
Unobstacle_Object("Barrier Obstacle", true);
}
Unobstacle_Object("BOX38", true);
@@ -99,64 +99,64 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(251);
- Game_Flag_Set(249);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToRC01);
Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(251);
- Game_Flag_Set(250);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToMA01);
Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(251);
- Game_Flag_Set(248);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToCT01);
Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(251);
- Game_Flag_Set(307);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToTB02);
Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(251);
- Game_Flag_Set(252);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToAR01);
Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
- Game_Flag_Reset(251);
- Game_Flag_Set(253);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToDR01);
Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 7:
Game_Flag_Set(258);
- Game_Flag_Reset(251);
- Game_Flag_Set(254);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToBB01);
Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
- Game_Flag_Reset(251);
- Game_Flag_Set(255);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToNR01);
Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 9:
Game_Flag_Set(257);
- Game_Flag_Reset(251);
- Game_Flag_Set(256);
+ Game_Flag_Reset(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerToHF01);
Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 4, 1);
break;