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path: root/engines/bladerunner/script/scene/ps01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps01.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index ba9015823d..5e31057dde 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -80,7 +80,7 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) {
Game_Flag_Set(718);
- Set_Enter(62, 66);
+ Set_Enter(62, kScenePS02);
}
return true;
}
@@ -101,63 +101,63 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) {
Game_Flag_Set(182);
Game_Flag_Reset(251);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
Game_Flag_Reset(251);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
Game_Flag_Reset(251);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
Game_Flag_Reset(251);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
Game_Flag_Reset(251);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
Game_Flag_Reset(251);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 7:
Game_Flag_Set(258);
Game_Flag_Reset(251);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
Game_Flag_Reset(251);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 9:
Game_Flag_Set(257);
Game_Flag_Reset(251);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 4, 1);
break;
default:
@@ -267,7 +267,7 @@ void SceneScriptPS01::PlayerWalkedOut() {
if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(38, 1, -1);
+ Outtake_Play(kOuttakeTowards3, true, -1);
}
}