diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps01.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index ba9015823d..5e31057dde 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -80,7 +80,7 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) { Game_Flag_Set(718); - Set_Enter(62, 66); + Set_Enter(62, kScenePS02); } return true; } @@ -101,63 +101,63 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { Game_Flag_Set(182); Game_Flag_Reset(251); Game_Flag_Set(249); - Set_Enter(69, 78); + Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(251); Game_Flag_Set(250); - Set_Enter(49, 48); + Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(251); Game_Flag_Set(248); - Set_Enter(4, 13); + Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(251); Game_Flag_Set(307); - Set_Enter(17, 82); + Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(251); Game_Flag_Set(252); - Set_Enter(0, 0); + Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(251); Game_Flag_Set(253); - Set_Enter(7, 25); + Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(251); Game_Flag_Set(254); - Set_Enter(20, 2); + Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(251); Game_Flag_Set(255); - Set_Enter(54, 54); + Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; case 9: Game_Flag_Set(257); Game_Flag_Reset(251); Game_Flag_Set(256); - Set_Enter(37, 34); + Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 4, 1); break; default: @@ -267,7 +267,7 @@ void SceneScriptPS01::PlayerWalkedOut() { if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(38, 1, -1); + Outtake_Play(kOuttakeTowards3, true, -1); } } |