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path: root/engines/bladerunner/script/scene/ps01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps01.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index df5114600d..a30fd4c958 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -39,11 +39,11 @@ void SceneScriptPS01::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
- Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagPS02toPS01)) {
if (Game_Flag_Query(kFlagSpinnerAtPS01)) {