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path: root/engines/bladerunner/script/scene/ps02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps02.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp
index a97c1a26f8..a3bbe7bb27 100644
--- a/engines/bladerunner/script/scene/ps02.cpp
+++ b/engines/bladerunner/script/scene/ps02.cpp
@@ -30,7 +30,7 @@ void SceneScriptPS02::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP1, 20, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxELEAMB3, 20, 1, 1);
Ambient_Sounds_Add_Sound(kSfxCROSLOCK, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
@@ -55,35 +55,35 @@ bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) {
|| Object_Query_Click("E.D00R02", objectName)
) {
if (Game_Flag_Query(kFlagPS02toPS01)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS05)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS05, kScenePS05);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS07)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS07, kScenePS07);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS03)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS03, kScenePS03);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS09)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS09, kScenePS09);