diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps02.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index 84ae31d82c..0fe062b099 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -50,34 +50,34 @@ bool SceneScriptPS02::MouseClick(int x, int y) { bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("E.DOOR01", objectName) || Object_Query_Click("E.D00R02", objectName)) { if (Game_Flag_Query(130) ) { - if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(61, 65); Scene_Loop_Start_Special(1, 3, 1); } } else if (Game_Flag_Query(22) ) { - if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(15, 69); Scene_Loop_Start_Special(1, 3, 1); } } else if (Game_Flag_Query(131) ) { - if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(66, 71); Scene_Loop_Start_Special(1, 3, 1); } } else if (Game_Flag_Query(132) ) { - if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(63, 67); Scene_Loop_Start_Special(1, 3, 1); } - } else if (Game_Flag_Query(133) && !Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { + } else if (Game_Flag_Query(133) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(67, 72); @@ -118,7 +118,7 @@ void SceneScriptPS02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS02::PlayerWalkedIn() { Game_Flag_Reset(718); - Actor_Face_XYZ(0, 0, 0, 450.0f, true); + Actor_Face_XYZ(kActorMcCoy, 0, 0, 450.0f, true); Player_Gains_Control(); sub_4018BC(); Player_Loses_Control(); |