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path: root/engines/bladerunner/script/scene/ps11.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps11.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp
index 03c3b0906b..a56e3d076d 100644
--- a/engines/bladerunner/script/scene/ps11.cpp
+++ b/engines/bladerunner/script/scene/ps11.cpp
@@ -687,22 +687,22 @@ void SceneScriptPS11::SceneLoaded() {
// every maze target begins as NON-targetable
targetStateMZ = false;
#endif // BLADERUNNER_ORIGINAL_BUGS
- Item_Add_To_World(kItemPS11Target1, 449, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target2, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target3, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target4, 441, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target5, 443, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target6, 443, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target7, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target8, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target9, 445, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target10, 443, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target11, 443, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target12, 443, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target13, 447, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target14, 445, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target15, 441, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, targetStateMZ, false, false, true);
- Item_Add_To_World(kItemPS11Target16, 445, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target2, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target3, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target4, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target7, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target8, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target9, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target13, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target14, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target15, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, targetStateMZ, false, false, true);
+ Item_Add_To_World(kItemPS11Target16, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, targetStateMZ, false, false, true);
}
Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, getPoliceMazePS11TrackData9(), true);