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path: root/engines/bladerunner/script/scene/ps11.cpp
AgeCommit message (Expand)Author
2019-07-23BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy)Thanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
2019-04-10BLADERUNNER: Fix compilation when enabling some macrosThanasis Antoniou
2019-04-06BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound callsThanasis Antoniou
2019-04-06BLADERUNNER: Cleanup for looping soundsThanasis Antoniou
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut