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path: root/engines/bladerunner/script/scene/ps12.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps12.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp
index cd45c16306..c5fd721f10 100644
--- a/engines/bladerunner/script/scene/ps12.cpp
+++ b/engines/bladerunner/script/scene/ps12.cpp
@@ -775,7 +775,7 @@ void SceneScriptPS12::SceneLoaded() {
Police_Maze_Target_Track_Add(kItemPS12Target16, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, getPoliceMazePS12TrackData44(), false);
Police_Maze_Target_Track_Add(kItemPS12Target17, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, getPoliceMazePS12TrackData45(), false);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
@@ -908,7 +908,7 @@ void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptPS12::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagPS11toPS12)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, true, false, false);
Game_Flag_Reset(kFlagPS11toPS12);
}
Police_Maze_Set_Pause_State(false);