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Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps12.cpp738
1 files changed, 369 insertions, 369 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp
index e527e71d94..a576de23c1 100644
--- a/engines/bladerunner/script/scene/ps12.cpp
+++ b/engines/bladerunner/script/scene/ps12.cpp
@@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() {
static const int *getPoliceMazePS12TrackData29() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target1,
- kPMTIFacing, 200,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 10000,
- kPMTIObstacleSet, kItemPS12Target1,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target1, 1,
- kPMTIEnemySet, kItemPS12Target1,
- kPMTIMove, 5,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target1,
- kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
- kPMTIPausedSet, kItemPS12Target1,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target1,
+ kPMTIFacing, 200,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 10000,
+ kPMTIObstacleSet, kItemPS12Target1,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target1, 1,
+ kPMTIEnemySet, kItemPS12Target1,
+ kPMTIMove, 5,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target1,
+ kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
+ kPMTIPausedSet, kItemPS12Target1,
kPMTIRestart
};
return trackData;
@@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() {
static const int *getPoliceMazePS12TrackData30() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target2,
- kPMTIFacing, 67,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 9000,
- kPMTIObstacleSet, kItemPS12Target2,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target2, 1,
- kPMTIEnemySet, kItemPS12Target2,
- kPMTIMove, 5,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target2,
- kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
- kPMTIPausedSet, kItemPS12Target2,
- kPMTITargetSet, kItemPS12Target2, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target2,
+ kPMTIFacing, 67,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 9000,
+ kPMTIObstacleSet, kItemPS12Target2,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target2, 1,
+ kPMTIEnemySet, kItemPS12Target2,
+ kPMTIMove, 5,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target2,
+ kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
+ kPMTIPausedSet, kItemPS12Target2,
+ kPMTITargetSet, kItemPS12Target2, 0,
kPMTIRestart
};
return trackData;
@@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() {
static const int *getPoliceMazePS12TrackData31() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTITargetSet, kItemPS12Target3, 1,
- kPMTIEnemyReset, kItemPS12Target3,
- kPMTIObstacleReset, kItemPS12Target3,
- kPMTIFacing, 480,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 10000,
- kPMTIObstacleSet, kItemPS12Target3,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIRotate, 968, 100,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIMove, 0,
- kPMTIPlaySound, 29, 33,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTITargetSet, kItemPS12Target3, 1,
+ kPMTIEnemyReset, kItemPS12Target3,
+ kPMTIObstacleReset, kItemPS12Target3,
+ kPMTIFacing, 480,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 10000,
+ kPMTIObstacleSet, kItemPS12Target3,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIRotate, 968, 100,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIMove, 0,
+ kPMTIPlaySound, 29, 33,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target3,
- kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
- kPMTIPausedSet, kItemPS12Target3,
+ kPMTIObstacleReset, kItemPS12Target3,
+ kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
+ kPMTIPausedSet, kItemPS12Target3,
kPMTIRestart
};
return trackData;
@@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() {
static const int *getPoliceMazePS12TrackData32() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target4,
- kPMTIFacing, 1010,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 10000,
- kPMTIObstacleSet, kItemPS12Target4,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target4, 1,
- kPMTIEnemySet, kItemPS12Target4,
- kPMTIMove, 5,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIRotate, 498, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target4,
- kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
- kPMTIPausedSet, kItemPS12Target4,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target4,
+ kPMTIFacing, 1010,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 10000,
+ kPMTIObstacleSet, kItemPS12Target4,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target4, 1,
+ kPMTIEnemySet, kItemPS12Target4,
+ kPMTIMove, 5,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIRotate, 498, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target4,
+ kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
+ kPMTIPausedSet, kItemPS12Target4,
kPMTIRestart
};
return trackData;
@@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() {
static const int *getPoliceMazePS12TrackData33() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target5,
- kPMTIFacing, 540,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 10000,
- kPMTIObstacleSet, kItemPS12Target5,
- kPMTITargetSet, kItemPS12Target5, 1,
- kPMTIEnemyReset, kItemPS12Target5,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIRotate, 284, 80,
- kPMTIWait, 0,
- kPMTIRotate, 28, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target5,
+ kPMTIFacing, 540,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 10000,
+ kPMTIObstacleSet, kItemPS12Target5,
+ kPMTITargetSet, kItemPS12Target5, 1,
+ kPMTIEnemyReset, kItemPS12Target5,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIRotate, 284, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 28, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target5,
- kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
- kPMTIPausedSet, kItemPS12Target5,
+ kPMTIObstacleReset, kItemPS12Target5,
+ kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
+ kPMTIPausedSet, kItemPS12Target5,
kPMTIRestart
};
return trackData;
@@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() {
static const int *getPoliceMazePS12TrackData34() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target6,
- kPMTIObstacleReset, kItemPS12Target7,
- kPMTIObstacleReset, kItemPS12Target8,
- kPMTIFacing, 469,
- kPMTIPosition, 0,
- kPMTITargetSet, kItemPS12Target6, 1,
- kPMTITargetSet, kItemPS12Target7, 1,
- kPMTITargetSet, kItemPS12Target8, 1,
- kPMTIWaitRandom, 3000, 10000,
- kPMTIObstacleSet, kItemPS12Target6,
- kPMTIEnemySet, kItemPS12Target6,
- kPMTIEnemySet, kItemPS12Target7,
- kPMTIEnemySet, kItemPS12Target8,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIRotate, 376, 80,
- kPMTIWait, 0,
- kPMTIRotate, 168, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIMove, 9,
- kPMTIRotate, 33, 80,
- kPMTIWait, 0,
- kPMTIRotate, 15, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIRotate, 168, 80,
- kPMTIWait, 0,
- kPMTIRotate, 376, 80,
- kPMTIWait, 0,
- kPMTIRotate, 469, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTITargetSet, kItemPS12Target6, 1,
- kPMTITargetSet, kItemPS12Target7, 1,
- kPMTITargetSet, kItemPS12Target8, 1,
- kPMTIEnemySet, kItemPS12Target6,
- kPMTIEnemySet, kItemPS12Target7,
- kPMTIEnemySet, kItemPS12Target8,
- kPMTIRotate, 376, 80,
- kPMTIWait, 0,
- kPMTIRotate, 168, 80,
- kPMTIMove, 9,
- kPMTIRotate, 33, 80,
- kPMTIWait, 0,
- kPMTIRotate, 15, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 0,
- kPMTIRotate, 469, 80,
- kPMTIWait, 500,
- kPMTIRotate, 198, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 0,
- kPMTIMove, 19,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 0,
- kPMTIObstacleReset, kItemPS12Target6,
- kPMTIPausedReset, kItemPS12Target7,
- kPMTIPausedSet, kItemPS12Target6,
- kPMTIPosition, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target6,
+ kPMTIObstacleReset, kItemPS12Target7,
+ kPMTIObstacleReset, kItemPS12Target8,
+ kPMTIFacing, 469,
+ kPMTIPosition, 0,
+ kPMTITargetSet, kItemPS12Target6, 1,
+ kPMTITargetSet, kItemPS12Target7, 1,
+ kPMTITargetSet, kItemPS12Target8, 1,
+ kPMTIWaitRandom, 3000, 10000,
+ kPMTIObstacleSet, kItemPS12Target6,
+ kPMTIEnemySet, kItemPS12Target6,
+ kPMTIEnemySet, kItemPS12Target7,
+ kPMTIEnemySet, kItemPS12Target8,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIRotate, 376, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 168, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIMove, 9,
+ kPMTIRotate, 33, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 15, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIRotate, 168, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 376, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 469, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTITargetSet, kItemPS12Target6, 1,
+ kPMTITargetSet, kItemPS12Target7, 1,
+ kPMTITargetSet, kItemPS12Target8, 1,
+ kPMTIEnemySet, kItemPS12Target6,
+ kPMTIEnemySet, kItemPS12Target7,
+ kPMTIEnemySet, kItemPS12Target8,
+ kPMTIRotate, 376, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 168, 80,
+ kPMTIMove, 9,
+ kPMTIRotate, 33, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 15, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 0,
+ kPMTIRotate, 469, 80,
+ kPMTIWait, 500,
+ kPMTIRotate, 198, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 0,
+ kPMTIMove, 19,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 0,
+ kPMTIObstacleReset, kItemPS12Target6,
+ kPMTIPausedReset, kItemPS12Target7,
+ kPMTIPausedSet, kItemPS12Target6,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() {
static const int *getPoliceMazePS12TrackData35() {
static int trackData[] = {
- kPMTIObstacleSet, kItemPS12Target7,
- kPMTIFacing, 198,
- kPMTIPosition, 0,
- kPMTIRotate, 469, 80,
- kPMTIMove, 9,
- kPMTIWait, 0,
- kPMTIObstacleReset, kItemPS12Target7,
- kPMTIPausedReset, kItemPS12Target8,
- kPMTIPausedSet, kItemPS12Target7,
- kPMTIFacing, 198,
- kPMTIObstacleSet, kItemPS12Target7,
- kPMTIPosition, 0,
+ kPMTIObstacleSet, kItemPS12Target7,
+ kPMTIFacing, 198,
+ kPMTIPosition, 0,
+ kPMTIRotate, 469, 80,
+ kPMTIMove, 9,
+ kPMTIWait, 0,
+ kPMTIObstacleReset, kItemPS12Target7,
+ kPMTIPausedReset, kItemPS12Target8,
+ kPMTIPausedSet, kItemPS12Target7,
+ kPMTIFacing, 198,
+ kPMTIObstacleSet, kItemPS12Target7,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() {
static const int *getPoliceMazePS12TrackData36() {
static int trackData[] = {
- kPMTIObstacleSet, kItemPS12Target8,
- kPMTIFacing, 469,
- kPMTIPosition, 0,
- kPMTIObstacleSet, kItemPS12Target8,
- kPMTIMove, 9,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIObstacleReset, kItemPS12Target6,
- kPMTIObstacleReset, kItemPS12Target7,
- kPMTIObstacleReset, kItemPS12Target8,
- kPMTIPausedReset, kItemPS12Target9,
- kPMTIPausedSet, kItemPS12Target8,
- kPMTIFacing, 469,
- kPMTIObstacleSet, kItemPS12Target8,
- kPMTIPosition, 0,
+ kPMTIObstacleSet, kItemPS12Target8,
+ kPMTIFacing, 469,
+ kPMTIPosition, 0,
+ kPMTIObstacleSet, kItemPS12Target8,
+ kPMTIMove, 9,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIObstacleReset, kItemPS12Target6,
+ kPMTIObstacleReset, kItemPS12Target7,
+ kPMTIObstacleReset, kItemPS12Target8,
+ kPMTIPausedReset, kItemPS12Target9,
+ kPMTIPausedSet, kItemPS12Target8,
+ kPMTIFacing, 469,
+ kPMTIObstacleSet, kItemPS12Target8,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() {
static const int *getPoliceMazePS12TrackData37() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target9,
- kPMTIWaitRandom, 3000, 6000,
- kPMTIPausedReset, kItemPS12Target10,
- kPMTIFacing, 1010,
- kPMTIPosition, 0,
- kPMTIWait, 2000,
- kPMTIObstacleSet, kItemPS12Target9,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target9, 1,
- kPMTIEnemyReset, kItemPS12Target9,
- kPMTIMove, 9,
- kPMTIWait, 3000,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target9,
+ kPMTIWaitRandom, 3000, 6000,
+ kPMTIPausedReset, kItemPS12Target10,
+ kPMTIFacing, 1010,
+ kPMTIPosition, 0,
+ kPMTIWait, 2000,
+ kPMTIObstacleSet, kItemPS12Target9,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target9, 1,
+ kPMTIEnemyReset, kItemPS12Target9,
+ kPMTIMove, 9,
+ kPMTIWait, 3000,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target9,
- kPMTIPausedSet, kItemPS12Target9,
- kPMTIPosition, 0,
+ kPMTIObstacleReset, kItemPS12Target9,
+ kPMTIPausedSet, kItemPS12Target9,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() {
static const int *getPoliceMazePS12TrackData38() {
static int trackData[] = {
- kPMTIObstacleReset, kItemPS12Target10,
- kPMTIFacing, 990,
- kPMTIPosition, 0,
- kPMTIWait, 3000,
- kPMTIObstacleSet, kItemPS12Target10,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target10, 1,
- kPMTIEnemySet, kItemPS12Target10,
- kPMTIMove, 9,
- kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target10,
- kPMTIPausedReset, kItemPS12Target6,
- kPMTIPausedSet, kItemPS12Target10,
- kPMTIPosition, 0,
+ kPMTIObstacleReset, kItemPS12Target10,
+ kPMTIFacing, 990,
+ kPMTIPosition, 0,
+ kPMTIWait, 3000,
+ kPMTIObstacleSet, kItemPS12Target10,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target10, 1,
+ kPMTIEnemySet, kItemPS12Target10,
+ kPMTIMove, 9,
+ kPMTIWait, 1000,
+ kPMTIShoot, 12, 33,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target10,
+ kPMTIPausedReset, kItemPS12Target6,
+ kPMTIPausedSet, kItemPS12Target10,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() {
static const int *getPoliceMazePS12TrackData39() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target11,
- kPMTIFacing, 513,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 5000, 5000,
- kPMTIObstacleSet, kItemPS12Target11,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target11, 1,
- kPMTIMove, 5,
- kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS12Target11,
- kPMTIRotate, 1010, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target11,
- kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
- kPMTIPausedSet, kItemPS12Target11,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target11,
+ kPMTIFacing, 513,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 5000, 5000,
+ kPMTIObstacleSet, kItemPS12Target11,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target11, 1,
+ kPMTIMove, 5,
+ kPMTIWait, 1000,
+ kPMTIEnemySet, kItemPS12Target11,
+ kPMTIRotate, 1010, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target11,
+ kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
+ kPMTIPausedSet, kItemPS12Target11,
kPMTIRestart
};
return trackData;
@@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() {
static const int *getPoliceMazePS12TrackData40() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target12,
- kPMTIFacing, 480,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 8000,
- kPMTIObstacleSet, kItemPS12Target12,
- kPMTIPlaySound, 29, 33,
- kPMTITargetSet, kItemPS12Target12, 1,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 500,
- kPMTIEnemySet, kItemPS12Target12,
- kPMTIRotate, 968, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target12,
- kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
- kPMTIPausedSet, kItemPS12Target12,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target12,
+ kPMTIFacing, 480,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 8000,
+ kPMTIObstacleSet, kItemPS12Target12,
+ kPMTIPlaySound, 29, 33,
+ kPMTITargetSet, kItemPS12Target12, 1,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 500,
+ kPMTIEnemySet, kItemPS12Target12,
+ kPMTIRotate, 968, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target12,
+ kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
+ kPMTIPausedSet, kItemPS12Target12,
kPMTIRestart
};
return trackData;
@@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() {
static const int *getPoliceMazePS12TrackData41() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target13,
- kPMTIFacing, 513,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 6000,
- kPMTIObstacleSet, kItemPS12Target13,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target13, 1,
- kPMTIEnemyReset, kItemPS12Target13,
- kPMTIMove, 5,
- kPMTIWait, 500,
- kPMTIRotate, 1010, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIMove, 0,
- kPMTIPlaySound, 34, 33,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target13,
+ kPMTIFacing, 513,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPS12Target13,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target13, 1,
+ kPMTIEnemyReset, kItemPS12Target13,
+ kPMTIMove, 5,
+ kPMTIWait, 500,
+ kPMTIRotate, 1010, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIMove, 0,
+ kPMTIPlaySound, 34, 33,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target13,
- kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
- kPMTIPausedSet, kItemPS12Target13,
+ kPMTIObstacleReset, kItemPS12Target13,
+ kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
+ kPMTIPausedSet, kItemPS12Target13,
kPMTIRestart
};
return trackData;
@@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() {
static const int *getPoliceMazePS12TrackData42() {
static int trackData[] = {
- kPMTIObstacleReset, kItemPS12Target14,
- kPMTIFacing, 109,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 2000, 5000,
- kPMTIObstacleSet, kItemPS12Target14,
- kPMTIPlaySound, 29, 33,
- kPMTITargetSet, kItemPS12Target14, 1,
- kPMTIEnemySet, kItemPS12Target14,
- kPMTIMove, 5,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target14,
- kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
- kPMTIPausedSet, kItemPS12Target14,
+ kPMTIObstacleReset, kItemPS12Target14,
+ kPMTIFacing, 109,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 2000, 5000,
+ kPMTIObstacleSet, kItemPS12Target14,
+ kPMTIPlaySound, 29, 33,
+ kPMTITargetSet, kItemPS12Target14, 1,
+ kPMTIEnemySet, kItemPS12Target14,
+ kPMTIMove, 5,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target14,
+ kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
+ kPMTIPausedSet, kItemPS12Target14,
kPMTIRestart
};
return trackData;
@@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() {
static const int *getPoliceMazePS12TrackData43() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target15,
- kPMTIFacing, 540,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 5000, 7000,
- kPMTIObstacleSet, kItemPS12Target15,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target15, 1,
- kPMTIEnemyReset, kItemPS12Target15,
- kPMTIMove, 9,
- kPMTIWait, 2000,
- kPMTIRotate, 284, 80,
- kPMTIWait, 0,
- kPMTIRotate, 28, 80,
- kPMTIPlaySound, 29, 33,
- kPMTIWait, 2000,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target15,
+ kPMTIFacing, 540,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 5000, 7000,
+ kPMTIObstacleSet, kItemPS12Target15,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target15, 1,
+ kPMTIEnemyReset, kItemPS12Target15,
+ kPMTIMove, 9,
+ kPMTIWait, 2000,
+ kPMTIRotate, 284, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 28, 80,
+ kPMTIPlaySound, 29, 33,
+ kPMTIWait, 2000,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target15,
- kPMTIPausedReset, kItemPS12Target17,
- kPMTIPausedSet, kItemPS12Target15,
+ kPMTIObstacleReset, kItemPS12Target15,
+ kPMTIPausedReset, kItemPS12Target17,
+ kPMTIPausedSet, kItemPS12Target15,
kPMTIRestart
};
return trackData;
@@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() {
static const int *getPoliceMazePS12TrackData44() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target16,
- kPMTIFacing, 109,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 5000, 5000,
- kPMTIObstacleSet, kItemPS12Target16,
- kPMTIPlaySound, 29, 33,
- kPMTITargetSet, kItemPS12Target16, 1,
- kPMTIEnemyReset, kItemPS12Target16,
- kPMTIMove, 5,
- kPMTIWaitRandom, 2000, 2000,
- kPMTIPlaySound, 29, 33,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target16,
+ kPMTIFacing, 109,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 5000, 5000,
+ kPMTIObstacleSet, kItemPS12Target16,
+ kPMTIPlaySound, 29, 33,
+ kPMTITargetSet, kItemPS12Target16, 1,
+ kPMTIEnemyReset, kItemPS12Target16,
+ kPMTIMove, 5,
+ kPMTIWaitRandom, 2000, 2000,
+ kPMTIPlaySound, 29, 33,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS12Target16,
- kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
- kPMTIPausedSet, kItemPS12Target16,
+ kPMTIObstacleReset, kItemPS12Target16,
+ kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
+ kPMTIPausedSet, kItemPS12Target16,
kPMTIRestart
};
return trackData;
@@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() {
static const int *getPoliceMazePS12TrackData45() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
- kPMTIObstacleReset, kItemPS12Target17,
- kPMTIFacing, 540,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 10000,
- kPMTIObstacleSet, kItemPS12Target17,
- kPMTIPlaySound, 33, 33,
- kPMTITargetSet, kItemPS12Target17, 1,
- kPMTIMove, 9,
- kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS12Target17,
- kPMTIRotate, 284, 80,
- kPMTIWait, 0,
- kPMTIRotate, 28, 80,
- kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS12Target17,
- kPMTIPausedReset, kItemPS12Target15,
- kPMTIPausedSet, kItemPS12Target17,
+ kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
+ kPMTIObstacleReset, kItemPS12Target17,
+ kPMTIFacing, 540,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 10000,
+ kPMTIObstacleSet, kItemPS12Target17,
+ kPMTIPlaySound, 33, 33,
+ kPMTITargetSet, kItemPS12Target17, 1,
+ kPMTIMove, 9,
+ kPMTIWait, 1000,
+ kPMTIEnemySet, kItemPS12Target17,
+ kPMTIRotate, 284, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 28, 80,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS12Target17,
+ kPMTIPausedReset, kItemPS12Target15,
+ kPMTIPausedSet, kItemPS12Target17,
kPMTIRestart
};
return trackData;