diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 738 |
1 files changed, 369 insertions, 369 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index e527e71d94..a576de23c1 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() { static const int *getPoliceMazePS12TrackData29() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target1, - kPMTIFacing, 200, - kPMTIPosition, 0, - kPMTIWaitRandom, 4000, 10000, - kPMTIObstacleSet, kItemPS12Target1, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target1, 1, - kPMTIEnemySet, kItemPS12Target1, - kPMTIMove, 5, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target1, - kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14, - kPMTIPausedSet, kItemPS12Target1, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target1, + kPMTIFacing, 200, + kPMTIPosition, 0, + kPMTIWaitRandom, 4000, 10000, + kPMTIObstacleSet, kItemPS12Target1, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target1, 1, + kPMTIEnemySet, kItemPS12Target1, + kPMTIMove, 5, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target1, + kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14, + kPMTIPausedSet, kItemPS12Target1, kPMTIRestart }; return trackData; @@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() { static const int *getPoliceMazePS12TrackData30() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target2, - kPMTIFacing, 67, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 9000, - kPMTIObstacleSet, kItemPS12Target2, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target2, 1, - kPMTIEnemySet, kItemPS12Target2, - kPMTIMove, 5, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target2, - kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11, - kPMTIPausedSet, kItemPS12Target2, - kPMTITargetSet, kItemPS12Target2, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target2, + kPMTIFacing, 67, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 9000, + kPMTIObstacleSet, kItemPS12Target2, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target2, 1, + kPMTIEnemySet, kItemPS12Target2, + kPMTIMove, 5, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target2, + kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11, + kPMTIPausedSet, kItemPS12Target2, + kPMTITargetSet, kItemPS12Target2, 0, kPMTIRestart }; return trackData; @@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() { static const int *getPoliceMazePS12TrackData31() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTITargetSet, kItemPS12Target3, 1, - kPMTIEnemyReset, kItemPS12Target3, - kPMTIObstacleReset, kItemPS12Target3, - kPMTIFacing, 480, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 10000, - kPMTIObstacleSet, kItemPS12Target3, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIRotate, 968, 100, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIMove, 0, - kPMTIPlaySound, 29, 33, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTITargetSet, kItemPS12Target3, 1, + kPMTIEnemyReset, kItemPS12Target3, + kPMTIObstacleReset, kItemPS12Target3, + kPMTIFacing, 480, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 10000, + kPMTIObstacleSet, kItemPS12Target3, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIRotate, 968, 100, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIMove, 0, + kPMTIPlaySound, 29, 33, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target3, - kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5, - kPMTIPausedSet, kItemPS12Target3, + kPMTIObstacleReset, kItemPS12Target3, + kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5, + kPMTIPausedSet, kItemPS12Target3, kPMTIRestart }; return trackData; @@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() { static const int *getPoliceMazePS12TrackData32() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target4, - kPMTIFacing, 1010, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 10000, - kPMTIObstacleSet, kItemPS12Target4, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target4, 1, - kPMTIEnemySet, kItemPS12Target4, - kPMTIMove, 5, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIRotate, 498, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target4, - kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12, - kPMTIPausedSet, kItemPS12Target4, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target4, + kPMTIFacing, 1010, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 10000, + kPMTIObstacleSet, kItemPS12Target4, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target4, 1, + kPMTIEnemySet, kItemPS12Target4, + kPMTIMove, 5, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIRotate, 498, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target4, + kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12, + kPMTIPausedSet, kItemPS12Target4, kPMTIRestart }; return trackData; @@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() { static const int *getPoliceMazePS12TrackData33() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target5, - kPMTIFacing, 540, - kPMTIPosition, 0, - kPMTIWaitRandom, 4000, 10000, - kPMTIObstacleSet, kItemPS12Target5, - kPMTITargetSet, kItemPS12Target5, 1, - kPMTIEnemyReset, kItemPS12Target5, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIRotate, 284, 80, - kPMTIWait, 0, - kPMTIRotate, 28, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIMove, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target5, + kPMTIFacing, 540, + kPMTIPosition, 0, + kPMTIWaitRandom, 4000, 10000, + kPMTIObstacleSet, kItemPS12Target5, + kPMTITargetSet, kItemPS12Target5, 1, + kPMTIEnemyReset, kItemPS12Target5, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIRotate, 284, 80, + kPMTIWait, 0, + kPMTIRotate, 28, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIMove, 0, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target5, - kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4, - kPMTIPausedSet, kItemPS12Target5, + kPMTIObstacleReset, kItemPS12Target5, + kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4, + kPMTIPausedSet, kItemPS12Target5, kPMTIRestart }; return trackData; @@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() { static const int *getPoliceMazePS12TrackData34() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target6, - kPMTIObstacleReset, kItemPS12Target7, - kPMTIObstacleReset, kItemPS12Target8, - kPMTIFacing, 469, - kPMTIPosition, 0, - kPMTITargetSet, kItemPS12Target6, 1, - kPMTITargetSet, kItemPS12Target7, 1, - kPMTITargetSet, kItemPS12Target8, 1, - kPMTIWaitRandom, 3000, 10000, - kPMTIObstacleSet, kItemPS12Target6, - kPMTIEnemySet, kItemPS12Target6, - kPMTIEnemySet, kItemPS12Target7, - kPMTIEnemySet, kItemPS12Target8, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIRotate, 376, 80, - kPMTIWait, 0, - kPMTIRotate, 168, 80, - kPMTIPlaySound, 29, 33, - kPMTIMove, 9, - kPMTIRotate, 33, 80, - kPMTIWait, 0, - kPMTIRotate, 15, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIRotate, 168, 80, - kPMTIWait, 0, - kPMTIRotate, 376, 80, - kPMTIWait, 0, - kPMTIRotate, 469, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTITargetSet, kItemPS12Target6, 1, - kPMTITargetSet, kItemPS12Target7, 1, - kPMTITargetSet, kItemPS12Target8, 1, - kPMTIEnemySet, kItemPS12Target6, - kPMTIEnemySet, kItemPS12Target7, - kPMTIEnemySet, kItemPS12Target8, - kPMTIRotate, 376, 80, - kPMTIWait, 0, - kPMTIRotate, 168, 80, - kPMTIMove, 9, - kPMTIRotate, 33, 80, - kPMTIWait, 0, - kPMTIRotate, 15, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 0, - kPMTIRotate, 469, 80, - kPMTIWait, 500, - kPMTIRotate, 198, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 0, - kPMTIMove, 19, - kPMTIPlaySound, 29, 33, - kPMTIWait, 0, - kPMTIObstacleReset, kItemPS12Target6, - kPMTIPausedReset, kItemPS12Target7, - kPMTIPausedSet, kItemPS12Target6, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target6, + kPMTIObstacleReset, kItemPS12Target7, + kPMTIObstacleReset, kItemPS12Target8, + kPMTIFacing, 469, + kPMTIPosition, 0, + kPMTITargetSet, kItemPS12Target6, 1, + kPMTITargetSet, kItemPS12Target7, 1, + kPMTITargetSet, kItemPS12Target8, 1, + kPMTIWaitRandom, 3000, 10000, + kPMTIObstacleSet, kItemPS12Target6, + kPMTIEnemySet, kItemPS12Target6, + kPMTIEnemySet, kItemPS12Target7, + kPMTIEnemySet, kItemPS12Target8, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIRotate, 376, 80, + kPMTIWait, 0, + kPMTIRotate, 168, 80, + kPMTIPlaySound, 29, 33, + kPMTIMove, 9, + kPMTIRotate, 33, 80, + kPMTIWait, 0, + kPMTIRotate, 15, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIRotate, 168, 80, + kPMTIWait, 0, + kPMTIRotate, 376, 80, + kPMTIWait, 0, + kPMTIRotate, 469, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTITargetSet, kItemPS12Target6, 1, + kPMTITargetSet, kItemPS12Target7, 1, + kPMTITargetSet, kItemPS12Target8, 1, + kPMTIEnemySet, kItemPS12Target6, + kPMTIEnemySet, kItemPS12Target7, + kPMTIEnemySet, kItemPS12Target8, + kPMTIRotate, 376, 80, + kPMTIWait, 0, + kPMTIRotate, 168, 80, + kPMTIMove, 9, + kPMTIRotate, 33, 80, + kPMTIWait, 0, + kPMTIRotate, 15, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 0, + kPMTIRotate, 469, 80, + kPMTIWait, 500, + kPMTIRotate, 198, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 0, + kPMTIMove, 19, + kPMTIPlaySound, 29, 33, + kPMTIWait, 0, + kPMTIObstacleReset, kItemPS12Target6, + kPMTIPausedReset, kItemPS12Target7, + kPMTIPausedSet, kItemPS12Target6, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() { static const int *getPoliceMazePS12TrackData35() { static int trackData[] = { - kPMTIObstacleSet, kItemPS12Target7, - kPMTIFacing, 198, - kPMTIPosition, 0, - kPMTIRotate, 469, 80, - kPMTIMove, 9, - kPMTIWait, 0, - kPMTIObstacleReset, kItemPS12Target7, - kPMTIPausedReset, kItemPS12Target8, - kPMTIPausedSet, kItemPS12Target7, - kPMTIFacing, 198, - kPMTIObstacleSet, kItemPS12Target7, - kPMTIPosition, 0, + kPMTIObstacleSet, kItemPS12Target7, + kPMTIFacing, 198, + kPMTIPosition, 0, + kPMTIRotate, 469, 80, + kPMTIMove, 9, + kPMTIWait, 0, + kPMTIObstacleReset, kItemPS12Target7, + kPMTIPausedReset, kItemPS12Target8, + kPMTIPausedSet, kItemPS12Target7, + kPMTIFacing, 198, + kPMTIObstacleSet, kItemPS12Target7, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() { static const int *getPoliceMazePS12TrackData36() { static int trackData[] = { - kPMTIObstacleSet, kItemPS12Target8, - kPMTIFacing, 469, - kPMTIPosition, 0, - kPMTIObstacleSet, kItemPS12Target8, - kPMTIMove, 9, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIObstacleReset, kItemPS12Target6, - kPMTIObstacleReset, kItemPS12Target7, - kPMTIObstacleReset, kItemPS12Target8, - kPMTIPausedReset, kItemPS12Target9, - kPMTIPausedSet, kItemPS12Target8, - kPMTIFacing, 469, - kPMTIObstacleSet, kItemPS12Target8, - kPMTIPosition, 0, + kPMTIObstacleSet, kItemPS12Target8, + kPMTIFacing, 469, + kPMTIPosition, 0, + kPMTIObstacleSet, kItemPS12Target8, + kPMTIMove, 9, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIObstacleReset, kItemPS12Target6, + kPMTIObstacleReset, kItemPS12Target7, + kPMTIObstacleReset, kItemPS12Target8, + kPMTIPausedReset, kItemPS12Target9, + kPMTIPausedSet, kItemPS12Target8, + kPMTIFacing, 469, + kPMTIObstacleSet, kItemPS12Target8, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() { static const int *getPoliceMazePS12TrackData37() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target9, - kPMTIWaitRandom, 3000, 6000, - kPMTIPausedReset, kItemPS12Target10, - kPMTIFacing, 1010, - kPMTIPosition, 0, - kPMTIWait, 2000, - kPMTIObstacleSet, kItemPS12Target9, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target9, 1, - kPMTIEnemyReset, kItemPS12Target9, - kPMTIMove, 9, - kPMTIWait, 3000, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target9, + kPMTIWaitRandom, 3000, 6000, + kPMTIPausedReset, kItemPS12Target10, + kPMTIFacing, 1010, + kPMTIPosition, 0, + kPMTIWait, 2000, + kPMTIObstacleSet, kItemPS12Target9, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target9, 1, + kPMTIEnemyReset, kItemPS12Target9, + kPMTIMove, 9, + kPMTIWait, 3000, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target9, - kPMTIPausedSet, kItemPS12Target9, - kPMTIPosition, 0, + kPMTIObstacleReset, kItemPS12Target9, + kPMTIPausedSet, kItemPS12Target9, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() { static const int *getPoliceMazePS12TrackData38() { static int trackData[] = { - kPMTIObstacleReset, kItemPS12Target10, - kPMTIFacing, 990, - kPMTIPosition, 0, - kPMTIWait, 3000, - kPMTIObstacleSet, kItemPS12Target10, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target10, 1, - kPMTIEnemySet, kItemPS12Target10, - kPMTIMove, 9, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target10, - kPMTIPausedReset, kItemPS12Target6, - kPMTIPausedSet, kItemPS12Target10, - kPMTIPosition, 0, + kPMTIObstacleReset, kItemPS12Target10, + kPMTIFacing, 990, + kPMTIPosition, 0, + kPMTIWait, 3000, + kPMTIObstacleSet, kItemPS12Target10, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target10, 1, + kPMTIEnemySet, kItemPS12Target10, + kPMTIMove, 9, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target10, + kPMTIPausedReset, kItemPS12Target6, + kPMTIPausedSet, kItemPS12Target10, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() { static const int *getPoliceMazePS12TrackData39() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target11, - kPMTIFacing, 513, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 5000, - kPMTIObstacleSet, kItemPS12Target11, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target11, 1, - kPMTIMove, 5, - kPMTIWait, 1000, - kPMTIEnemySet, kItemPS12Target11, - kPMTIRotate, 1010, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target11, - kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2, - kPMTIPausedSet, kItemPS12Target11, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target11, + kPMTIFacing, 513, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 5000, + kPMTIObstacleSet, kItemPS12Target11, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target11, 1, + kPMTIMove, 5, + kPMTIWait, 1000, + kPMTIEnemySet, kItemPS12Target11, + kPMTIRotate, 1010, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target11, + kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2, + kPMTIPausedSet, kItemPS12Target11, kPMTIRestart }; return trackData; @@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() { static const int *getPoliceMazePS12TrackData40() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target12, - kPMTIFacing, 480, - kPMTIPosition, 0, - kPMTIWaitRandom, 4000, 8000, - kPMTIObstacleSet, kItemPS12Target12, - kPMTIPlaySound, 29, 33, - kPMTITargetSet, kItemPS12Target12, 1, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 500, - kPMTIEnemySet, kItemPS12Target12, - kPMTIRotate, 968, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target12, - kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5, - kPMTIPausedSet, kItemPS12Target12, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target12, + kPMTIFacing, 480, + kPMTIPosition, 0, + kPMTIWaitRandom, 4000, 8000, + kPMTIObstacleSet, kItemPS12Target12, + kPMTIPlaySound, 29, 33, + kPMTITargetSet, kItemPS12Target12, 1, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 500, + kPMTIEnemySet, kItemPS12Target12, + kPMTIRotate, 968, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target12, + kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5, + kPMTIPausedSet, kItemPS12Target12, kPMTIRestart }; return trackData; @@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() { static const int *getPoliceMazePS12TrackData41() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target13, - kPMTIFacing, 513, - kPMTIPosition, 0, - kPMTIWaitRandom, 4000, 6000, - kPMTIObstacleSet, kItemPS12Target13, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target13, 1, - kPMTIEnemyReset, kItemPS12Target13, - kPMTIMove, 5, - kPMTIWait, 500, - kPMTIRotate, 1010, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIMove, 0, - kPMTIPlaySound, 34, 33, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target13, + kPMTIFacing, 513, + kPMTIPosition, 0, + kPMTIWaitRandom, 4000, 6000, + kPMTIObstacleSet, kItemPS12Target13, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target13, 1, + kPMTIEnemyReset, kItemPS12Target13, + kPMTIMove, 5, + kPMTIWait, 500, + kPMTIRotate, 1010, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIMove, 0, + kPMTIPlaySound, 34, 33, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target13, - kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2, - kPMTIPausedSet, kItemPS12Target13, + kPMTIObstacleReset, kItemPS12Target13, + kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2, + kPMTIPausedSet, kItemPS12Target13, kPMTIRestart }; return trackData; @@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() { static const int *getPoliceMazePS12TrackData42() { static int trackData[] = { - kPMTIObstacleReset, kItemPS12Target14, - kPMTIFacing, 109, - kPMTIPosition, 0, - kPMTIWaitRandom, 2000, 5000, - kPMTIObstacleSet, kItemPS12Target14, - kPMTIPlaySound, 29, 33, - kPMTITargetSet, kItemPS12Target14, 1, - kPMTIEnemySet, kItemPS12Target14, - kPMTIMove, 5, - kPMTIPlaySound, 29, 33, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target14, - kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1, - kPMTIPausedSet, kItemPS12Target14, + kPMTIObstacleReset, kItemPS12Target14, + kPMTIFacing, 109, + kPMTIPosition, 0, + kPMTIWaitRandom, 2000, 5000, + kPMTIObstacleSet, kItemPS12Target14, + kPMTIPlaySound, 29, 33, + kPMTITargetSet, kItemPS12Target14, 1, + kPMTIEnemySet, kItemPS12Target14, + kPMTIMove, 5, + kPMTIPlaySound, 29, 33, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target14, + kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1, + kPMTIPausedSet, kItemPS12Target14, kPMTIRestart }; return trackData; @@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() { static const int *getPoliceMazePS12TrackData43() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target15, - kPMTIFacing, 540, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 7000, - kPMTIObstacleSet, kItemPS12Target15, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target15, 1, - kPMTIEnemyReset, kItemPS12Target15, - kPMTIMove, 9, - kPMTIWait, 2000, - kPMTIRotate, 284, 80, - kPMTIWait, 0, - kPMTIRotate, 28, 80, - kPMTIPlaySound, 29, 33, - kPMTIWait, 2000, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target15, + kPMTIFacing, 540, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 7000, + kPMTIObstacleSet, kItemPS12Target15, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target15, 1, + kPMTIEnemyReset, kItemPS12Target15, + kPMTIMove, 9, + kPMTIWait, 2000, + kPMTIRotate, 284, 80, + kPMTIWait, 0, + kPMTIRotate, 28, 80, + kPMTIPlaySound, 29, 33, + kPMTIWait, 2000, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target15, - kPMTIPausedReset, kItemPS12Target17, - kPMTIPausedSet, kItemPS12Target15, + kPMTIObstacleReset, kItemPS12Target15, + kPMTIPausedReset, kItemPS12Target17, + kPMTIPausedSet, kItemPS12Target15, kPMTIRestart }; return trackData; @@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() { static const int *getPoliceMazePS12TrackData44() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target16, - kPMTIFacing, 109, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 5000, - kPMTIObstacleSet, kItemPS12Target16, - kPMTIPlaySound, 29, 33, - kPMTITargetSet, kItemPS12Target16, 1, - kPMTIEnemyReset, kItemPS12Target16, - kPMTIMove, 5, - kPMTIWaitRandom, 2000, 2000, - kPMTIPlaySound, 29, 33, - kPMTIMove, 0, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target16, + kPMTIFacing, 109, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 5000, + kPMTIObstacleSet, kItemPS12Target16, + kPMTIPlaySound, 29, 33, + kPMTITargetSet, kItemPS12Target16, 1, + kPMTIEnemyReset, kItemPS12Target16, + kPMTIMove, 5, + kPMTIWaitRandom, 2000, 2000, + kPMTIPlaySound, 29, 33, + kPMTIMove, 0, kPMTILeave, - kPMTIObstacleReset, kItemPS12Target16, - kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1, - kPMTIPausedSet, kItemPS12Target16, + kPMTIObstacleReset, kItemPS12Target16, + kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1, + kPMTIPausedSet, kItemPS12Target16, kPMTIRestart }; return trackData; @@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() { static const int *getPoliceMazePS12TrackData45() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, - kPMTIObstacleReset, kItemPS12Target17, - kPMTIFacing, 540, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 10000, - kPMTIObstacleSet, kItemPS12Target17, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS12Target17, 1, - kPMTIMove, 9, - kPMTIWait, 1000, - kPMTIEnemySet, kItemPS12Target17, - kPMTIRotate, 284, 80, - kPMTIWait, 0, - kPMTIRotate, 28, 80, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS12Target17, - kPMTIPausedReset, kItemPS12Target15, - kPMTIPausedSet, kItemPS12Target17, + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, + kPMTIObstacleReset, kItemPS12Target17, + kPMTIFacing, 540, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 10000, + kPMTIObstacleSet, kItemPS12Target17, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS12Target17, 1, + kPMTIMove, 9, + kPMTIWait, 1000, + kPMTIEnemySet, kItemPS12Target17, + kPMTIRotate, 284, 80, + kPMTIWait, 0, + kPMTIRotate, 28, 80, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS12Target17, + kPMTIPausedReset, kItemPS12Target15, + kPMTIPausedSet, kItemPS12Target17, kPMTIRestart }; return trackData; |