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path: root/engines/bladerunner/script/scene/ps15.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps15.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps15.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp
index 0e1aa83f3e..180bc0f6e7 100644
--- a/engines/bladerunner/script/scene/ps15.cpp
+++ b/engines/bladerunner/script/scene/ps15.cpp
@@ -62,7 +62,7 @@ bool SceneScriptPS15::ClickedOnActor(int actorId) {
)
&& !Actor_Clue_Query(kActorMcCoy, kClueShippingForm)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true);
Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 4470, 17);
@@ -115,7 +115,7 @@ bool SceneScriptPS15::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptPS15::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagPS15toPS05);
@@ -125,7 +125,7 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, false)) {
Actor_Says(kActorMcCoy, 4440, 18);
Actor_Says(kActorSergeantWalls, 150, 17);
#if BLADERUNNER_ORIGINAL_BUGS
@@ -154,7 +154,7 @@ void SceneScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptPS15::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, false);
if (!Game_Flag_Query(kFlagPS15Entered)) {
Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true);
Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true);