diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps15.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps15.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp index 0e1aa83f3e..180bc0f6e7 100644 --- a/engines/bladerunner/script/scene/ps15.cpp +++ b/engines/bladerunner/script/scene/ps15.cpp @@ -62,7 +62,7 @@ bool SceneScriptPS15::ClickedOnActor(int actorId) { ) && !Actor_Clue_Query(kActorMcCoy, kClueShippingForm) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true); Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4470, 17); @@ -115,7 +115,7 @@ bool SceneScriptPS15::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS15::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagPS15toPS05); @@ -125,7 +125,7 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, false)) { Actor_Says(kActorMcCoy, 4440, 18); Actor_Says(kActorSergeantWalls, 150, 17); #if BLADERUNNER_ORIGINAL_BUGS @@ -154,7 +154,7 @@ void SceneScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptPS15::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, false); if (!Game_Flag_Query(kFlagPS15Entered)) { Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true); Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true); |