diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps15.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps15.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp index def00bfcbb..c8405e0e75 100644 --- a/engines/bladerunner/script/scene/ps15.cpp +++ b/engines/bladerunner/script/scene/ps15.cpp @@ -123,7 +123,12 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, 0)) { Actor_Says(kActorMcCoy, 4440, 18); Actor_Says(kActorSergeantWalls, 150, 17); - Sound_Play(155, 90, 0, 0, 50); +#if BLADERUNNER_ORIGINAL_BUGS + // Sometimes the scene transition code (or the Ambient_Sounds_Remove_All_Non_Looping_Sounds) + // would stop this from playing (rare occasions) + // Solution: moved into PS10 code + Sound_Play(155, 90, 0, 0, 50); // LABBUZZ1.AUD +#endif // BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10); |