diff options
Diffstat (limited to 'engines/bladerunner/script/scene/rc01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 5ac89e8d85..642f4c7bb0 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -220,7 +220,7 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Voice_Over(1880, kActorVoiceOver); Actor_Voice_Over(1890, kActorVoiceOver); I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe..."); - Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1); } } return true; @@ -234,11 +234,11 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 0, 12); Actor_Says(kActorMcCoy, 4495, 13); - Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, 1, kActorOfficerLeary); + Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary); } else { Actor_Says(kActorMcCoy, 8570, 14); } - Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1); } return true; } @@ -270,7 +270,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { Actor_Face_Object(kActorOfficerLeary, "70_1", true); Actor_Says(kActorOfficerLeary, 100, 15); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); - Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, 1, kActorOfficerLeary); + Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary); Game_Flag_Reset(392); } else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) { Actor_Face_Object(kActorOfficerLeary, "70_5", true); @@ -278,7 +278,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 130, 14); I_Sez("JM: Did it have a huge, ugly piece of chrome on it?"); - Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, 1, kActorOfficerLeary); + Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary); Game_Flag_Reset(392); } else { Actor_Says(kActorOfficerLeary, 90, 16); @@ -294,7 +294,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?"); I_Sez("JM: (...mmm, donuts...)"); Game_Flag_Set(3); - Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, 1, kActorOfficerLeary); + Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary); Actor_Says(kActorMcCoy, 4515, 13); Game_Flag_Set(392); Actor_Says(kActorOfficerLeary, 40, 13); @@ -321,7 +321,7 @@ bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { Actor_Set_Goal_Number(kActorOfficerLeary, 0); if (!Loop_Actor_Walk_To_Item(kActorMcCoy, 66, 36, 1, false)) { Actor_Face_Item(kActorMcCoy, 66, true); - Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 20, 12); Game_Flag_Set(163); |