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path: root/engines/bladerunner/script/scene/rc01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/rc01.cpp')
-rw-r--r--engines/bladerunner/script/scene/rc01.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 5ac89e8d85..642f4c7bb0 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -220,7 +220,7 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Voice_Over(1880, kActorVoiceOver);
Actor_Voice_Over(1890, kActorVoiceOver);
I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe...");
- Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, 1, -1);
+ Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1);
}
}
return true;
@@ -234,11 +234,11 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 0, 12);
Actor_Says(kActorMcCoy, 4495, 13);
- Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, 1, kActorOfficerLeary);
+ Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary);
} else {
Actor_Says(kActorMcCoy, 8570, 14);
}
- Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, 1, -1);
+ Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);
}
return true;
}
@@ -270,7 +270,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) {
Actor_Face_Object(kActorOfficerLeary, "70_1", true);
Actor_Says(kActorOfficerLeary, 100, 15);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
- Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, 1, kActorOfficerLeary);
+ Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
Game_Flag_Reset(392);
} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
Actor_Face_Object(kActorOfficerLeary, "70_5", true);
@@ -278,7 +278,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) {
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 130, 14);
I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
- Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, 1, kActorOfficerLeary);
+ Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
Game_Flag_Reset(392);
} else {
Actor_Says(kActorOfficerLeary, 90, 16);
@@ -294,7 +294,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) {
I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
I_Sez("JM: (...mmm, donuts...)");
Game_Flag_Set(3);
- Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, 1, kActorOfficerLeary);
+ Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
Actor_Says(kActorMcCoy, 4515, 13);
Game_Flag_Set(392);
Actor_Says(kActorOfficerLeary, 40, 13);
@@ -321,7 +321,7 @@ bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {
Actor_Set_Goal_Number(kActorOfficerLeary, 0);
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, 66, 36, 1, false)) {
Actor_Face_Item(kActorMcCoy, 66, true);
- Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, 1, -1);
+ Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 20, 12);
Game_Flag_Set(163);