diff options
Diffstat (limited to 'engines/bladerunner/script/scene/rc02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/rc02.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp index f82b5c401a..15d8cfe453 100644 --- a/engines/bladerunner/script/scene/rc02.cpp +++ b/engines/bladerunner/script/scene/rc02.cpp @@ -39,7 +39,7 @@ void SceneScriptRC02::InitializeScene() { if (Game_Flag_Query(kFlagRC51Available)) { Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0); } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1); @@ -110,13 +110,13 @@ bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Says(kActorRunciter, 10, 16); Actor_Says(kActorMcCoy, 4550, 13); Actor_Says(kActorRunciter, 20, 13); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, false, false); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); Actor_Face_Heading(kActorRunciter, 539, false); Delay(2000); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false); Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false); Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 357, 228); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); @@ -355,7 +355,7 @@ bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptRC02::ClickedOnExit(int exitId) { if (exitId == kRC02ExitRC01) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, false)) { Game_Flag_Set(kFlagRC02toRC01); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true); @@ -368,7 +368,7 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) { } if (exitId == kRC02ExitRC51) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false); Set_Enter(kSetRC02_RC51, kSceneRC51); } @@ -391,7 +391,7 @@ void SceneScriptRC02::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (Game_Flag_Query(kFlagRC01toRC02)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagRC01toRC02); if (!Game_Flag_Query(kFlagRC02Entered)) { @@ -424,7 +424,7 @@ void SceneScriptRC02::PlayerWalkedIn() { } } else { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, false); Player_Gains_Control(); } } |