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path: root/engines/bladerunner/script/scene/rc02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/rc02.cpp')
-rw-r--r--engines/bladerunner/script/scene/rc02.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp
index 18a08ad5b1..02dd4ee699 100644
--- a/engines/bladerunner/script/scene/rc02.cpp
+++ b/engines/bladerunner/script/scene/rc02.cpp
@@ -127,7 +127,7 @@ bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
-void SceneScriptRC02::sub_402A7C() {
+void SceneScriptRC02::dialogueWithRunciter() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(0, 5, 6, 2);
DM_Add_To_List_Never_Repeat_Once_Selected(10, 5, 4, 8);
@@ -260,7 +260,7 @@ bool SceneScriptRC02::ClickedOnActor(int actorId) {
if (Game_Flag_Query(187)) {
if (Player_Query_Agenda() == 0) {
Game_Flag_Reset(0);
- sub_402A7C();
+ dialogueWithRunciter();
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
@@ -289,7 +289,7 @@ bool SceneScriptRC02::ClickedOnActor(int actorId) {
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
- sub_402A7C();
+ dialogueWithRunciter();
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
@@ -320,14 +320,14 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_Looping_Sound(75, true);
Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1);
Actor_Set_Goal_Number(kActorRunciter, 0);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false);
- Set_Enter(16, 107);
+ Set_Enter(16, kSceneRC51);
}
return true;
}