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path: root/engines/bladerunner/script/scene/tb02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/tb02.cpp')
-rw-r--r--engines/bladerunner/script/scene/tb02.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp
index 801481f4c4..301fa98f46 100644
--- a/engines/bladerunner/script/scene/tb02.cpp
+++ b/engines/bladerunner/script/scene/tb02.cpp
@@ -34,7 +34,7 @@ void SceneScriptTB02::InitializeScene() {
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(27, 0, -1);
+ Outtake_Play(kOuttakeTyrellBuildingFly, false, -1);
Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250);
}
if (Global_Variable_Query(1) > 3) {
@@ -158,7 +158,7 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(154);
Game_Flag_Reset(450);
- Set_Enter(17, 83);
+ Set_Enter(17, kSceneTB03);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1890.0f, 0, false);
}
return true;
@@ -170,9 +170,9 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) {
if (Global_Variable_Query(1) < 4) {
Game_Flag_Set(451);
Game_Flag_Set(96);
- Set_Enter(72, 84);
+ Set_Enter(72, kSceneTB05);
} else {
- Set_Enter(18, 108);
+ Set_Enter(18, kSceneTB07);
}
}
return true;
@@ -197,55 +197,55 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) {
Game_Flag_Set(257);
Game_Flag_Reset(307);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
break;
case 8:
Game_Flag_Set(181);
Game_Flag_Reset(307);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
break;
case 7:
Game_Flag_Set(258);
Game_Flag_Reset(307);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
break;
case 6:
Game_Flag_Set(177);
Game_Flag_Reset(307);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
break;
case 4:
Game_Flag_Set(180);
Game_Flag_Reset(307);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
break;
case 3:
Game_Flag_Set(176);
Game_Flag_Reset(307);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
break;
case 2:
Game_Flag_Set(182);
Game_Flag_Reset(307);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
break;
case 1:
Game_Flag_Set(179);
Game_Flag_Reset(307);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
break;
case 0:
Game_Flag_Set(178);
Game_Flag_Reset(307);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
break;
default:
Game_Flag_Set(261);
@@ -270,7 +270,7 @@ void SceneScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptTB02::PlayerWalkedIn() {
if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(1) == 2) || Global_Variable_Query(1) == 3)) {
- Set_Enter(18, 108);
+ Set_Enter(18, kSceneTB07);
//return true;
return;
}