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-rw-r--r--engines/bladerunner/script/scene/tb06.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp
index 68f5bbd39f..a2177bfae4 100644
--- a/engines/bladerunner/script/scene/tb06.cpp
+++ b/engines/bladerunner/script/scene/tb06.cpp
@@ -178,14 +178,14 @@ void SceneScriptTB06::PlayerWalkedIn() {
Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false);
- bool talkWithPhotographer = false;
#if BLADERUNNER_ORIGINAL_BUGS
- talkWithPhotographer = true;
+ bool talkWithPhotographer = true;
#else
// It's possible for McCoy to go to AR01 (so the kActorPhotographer will go away from TB06)
// without ever going into this scene (TB06)
// so later on in the Act, if McCoy visits this scene the Photographer would be gone
// but the dialogue would play as if he was there. This fixes that bug.
+ bool talkWithPhotographer = false;
if (Actor_Query_Is_In_Current_Set(kActorPhotographer)) {
talkWithPhotographer = true;
}