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author | Thanasis Antoniou | 2019-07-23 14:51:27 +0300 |
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committer | Thanasis Antoniou | 2019-07-23 14:51:27 +0300 |
commit | b7d1099658c8324533cfa4b225340ba539d01b61 (patch) | |
tree | 7b27de6a9c1ce44a5aeed4670b8b26cf6006a696 /engines/bladerunner/script/scene/tb06.cpp | |
parent | 1450a240a00a6a90f9c0f2cb837266a9d61d4281 (diff) | |
download | scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.tar.gz scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.tar.bz2 scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.zip |
BLADERUNNER: Fix minor code quality issues (codacy)
Diffstat (limited to 'engines/bladerunner/script/scene/tb06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/tb06.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index 68f5bbd39f..a2177bfae4 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -178,14 +178,14 @@ void SceneScriptTB06::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false); - bool talkWithPhotographer = false; #if BLADERUNNER_ORIGINAL_BUGS - talkWithPhotographer = true; + bool talkWithPhotographer = true; #else // It's possible for McCoy to go to AR01 (so the kActorPhotographer will go away from TB06) // without ever going into this scene (TB06) // so later on in the Act, if McCoy visits this scene the Photographer would be gone // but the dialogue would play as if he was there. This fixes that bug. + bool talkWithPhotographer = false; if (Actor_Query_Is_In_Current_Set(kActorPhotographer)) { talkWithPhotographer = true; } |