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Diffstat (limited to 'engines/bladerunner/script/scene/ug02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug02.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp
index 67d2d92612..55e1afb99a 100644
--- a/engines/bladerunner/script/scene/ug02.cpp
+++ b/engines/bladerunner/script/scene/ug02.cpp
@@ -139,7 +139,7 @@ bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) {
//Actor_Voice_Over(2530, kActorVoiceOver); // But there was no way to tell what was missing without Izo standing there checking his inventory.
#endif // BLADERUNNER_ORIGINAL_BUGS
} else if (!Game_Flag_Query(kFlagUG02AmmoTaken)) {
- Item_Pickup_Spin_Effect(996, 360, 440);
+ Item_Pickup_Spin_Effect(kModelAnimationAmmoType02, 360, 440);
Actor_Says(kActorMcCoy, 8525, 14);
Give_McCoy_Ammo(2, 18);
Game_Flag_Set(kFlagUG02AmmoTaken);
@@ -164,7 +164,7 @@ bool SceneScriptUG02::ClickedOnItem(int itemId, bool a2) {
Actor_Clue_Acquire(kActorMcCoy, kClueRadiationGoggles, true, -1);
Game_Flag_Set(kFlagUG02RagiationGooglesTaken);
Item_Remove_From_World(kItemRadiationGoogles);
- Item_Pickup_Spin_Effect(963, 426, 316);
+ Item_Pickup_Spin_Effect(kModelAnimationRadiationGoggles, 426, 316);
return true;
}
return false;