diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ug02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug02.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp index 67d2d92612..55e1afb99a 100644 --- a/engines/bladerunner/script/scene/ug02.cpp +++ b/engines/bladerunner/script/scene/ug02.cpp @@ -139,7 +139,7 @@ bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) { //Actor_Voice_Over(2530, kActorVoiceOver); // But there was no way to tell what was missing without Izo standing there checking his inventory. #endif // BLADERUNNER_ORIGINAL_BUGS } else if (!Game_Flag_Query(kFlagUG02AmmoTaken)) { - Item_Pickup_Spin_Effect(996, 360, 440); + Item_Pickup_Spin_Effect(kModelAnimationAmmoType02, 360, 440); Actor_Says(kActorMcCoy, 8525, 14); Give_McCoy_Ammo(2, 18); Game_Flag_Set(kFlagUG02AmmoTaken); @@ -164,7 +164,7 @@ bool SceneScriptUG02::ClickedOnItem(int itemId, bool a2) { Actor_Clue_Acquire(kActorMcCoy, kClueRadiationGoggles, true, -1); Game_Flag_Set(kFlagUG02RagiationGooglesTaken); Item_Remove_From_World(kItemRadiationGoogles); - Item_Pickup_Spin_Effect(963, 426, 316); + Item_Pickup_Spin_Effect(kModelAnimationRadiationGoggles, 426, 316); return true; } return false; |