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path: root/engines/bladerunner/script/scene/ug08.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug08.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug08.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug08.cpp b/engines/bladerunner/script/scene/ug08.cpp
index 78de200558..c736f4213e 100644
--- a/engines/bladerunner/script/scene/ug08.cpp
+++ b/engines/bladerunner/script/scene/ug08.cpp
@@ -96,7 +96,7 @@ bool SceneScriptUG08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -432.0f, 0.0f, -152.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -432.0f, 0.0f, -152.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG08toUG07);
@@ -106,12 +106,12 @@ bool SceneScriptUG08::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.0f, -2.0f, 152.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.0f, -2.0f, 152.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 240, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -118.02f, 93.02f, 52.76f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -118.02f, 93.02f, 52.76f, 0, false, false, false);
Player_Loses_Control();
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagUG08toUG13);
@@ -139,11 +139,11 @@ void SceneScriptUG08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG08::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG13toUG08)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -167.0f, 93.18f, 71.0f, 0, false, false, 0);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -180.0f, 93.18f, 134.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -167.0f, 93.18f, 71.0f, 0, false, false, false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -180.0f, 93.18f, 134.0f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 745, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, kAnimationModeIdle);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 11, false, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Player_Gains_Control();
}