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Diffstat (limited to 'engines/bladerunner/script/scene/ug10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug10.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index 285836bc16..4b6d4ae6da 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -114,7 +114,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) {
)
|| Game_Flag_Query(kFlagUG10GateOpen)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagUG10toUG01);
Set_Enter(kSetUG01, kSceneUG01);
return true;
@@ -128,10 +128,10 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) {
)
|| Game_Flag_Query(kFlagUG10GateOpen)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 0, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, false, false, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, false, false, false);
Game_Flag_Set(kFlagUG10toUG03);
Set_Enter(kSetUG03, kSceneUG03);
return true;
@@ -145,7 +145,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) {
)
|| Game_Flag_Query(kFlagUG10GateOpen)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 1001, false);
Loop_Actor_Travel_Ladder(kActorMcCoy, 1, true, kAnimationModeIdle);
Game_Flag_Set(kFlagUG10toUG07);
@@ -161,7 +161,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) {
)
|| Game_Flag_Query(kFlagUG10GateOpen)
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagUG10toUG14);
Set_Enter(kSetUG14, kSceneUG14);
return true;
@@ -179,7 +179,7 @@ bool SceneScriptUG10::ClickedOn2DRegion(int region) {
if (region == 0 && !Player_Query_Combat_Mode()) {
if (x >= 120.0f) {
Actor_Says(kActorMcCoy, 8525, 3);
- } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, true, false, 0)) {
+ } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagUG10GateOpen)) {
Scene_Loop_Set_Default(4);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
@@ -230,13 +230,13 @@ void SceneScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG10::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG14toUG10)) {
Game_Flag_Reset(kFlagUG14toUG10);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, false, false, false);
} else if (Game_Flag_Query(kFlagUG01toUG10)) {
Game_Flag_Reset(kFlagUG01toUG10);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, false, false, false);
} else if (Game_Flag_Query(kFlagUG03toUG10)) {
Game_Flag_Reset(kFlagUG03toUG10);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 506, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 9, false, kAnimationModeIdle);
}