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path: root/engines/bladerunner/script/scene/ug10.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug10.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index 123693d8ef..bca6765e8f 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -74,7 +74,7 @@ void SceneScriptUG10::SceneLoaded() {
Obstacle_Object("SLUICEGATE_LEVER", true);
if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 6, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
Game_Flag_Set(693);
//return true;
}
@@ -158,13 +158,13 @@ bool SceneScriptUG10::ClickedOn2DRegion(int region) {
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
if (Game_Flag_Query(474)) {
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
Game_Flag_Reset(474);
Obstacle_Object("BOX01 BRIDGE", true);
Player_Loses_Control();
} else {
Scene_Loop_Set_Default(4);
- Scene_Loop_Start_Special(kSceneLoopMode2, 3, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
Game_Flag_Set(474);
Unobstacle_Object("BOX01 BRIDGE", true);
Player_Loses_Control();