aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ug10.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/ug10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug10.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index ba153ff36f..dfb616471f 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -99,51 +99,51 @@ bool SceneScriptUG10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG10::ClickedOnExit(int exitId) {
float x, y, z;
- Actor_Query_XYZ(0, &x, &y, &z);
+ Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (exitId == 0) {
if ((!Game_Flag_Query(474) && x > 125.0f) || Game_Flag_Query(474)) {
- if (!Loop_Actor_Walk_To_XYZ(0, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) {
Game_Flag_Set(317);
Set_Enter(74, 86);
return true;
}
} else if (!Game_Flag_Query(474)) {
- Actor_Says(0, 8521, 3);
+ Actor_Says(kActorMcCoy, 8521, 3);
}
} else if (exitId == 1) {
if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {
- if (!Loop_Actor_Walk_To_XYZ(0, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 0, false);
- Loop_Actor_Travel_Stairs(0, 9, 1, 0);
- Loop_Actor_Walk_To_XYZ(0, -92.0f, 81.83f, -652.0f, 0, 0, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) {
+ Actor_Face_Heading(kActorMcCoy, 0, false);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, 0, false, 0);
Game_Flag_Set(337);
Set_Enter(76, 88);
return true;
}
} else if (!Game_Flag_Query(474)) {
- Actor_Says(0, 6165, 3);
+ Actor_Says(kActorMcCoy, 6165, 3);
}
} else if (exitId == 2) {
if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {
- if (!Loop_Actor_Walk_To_XYZ(0, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 1001, false);
- Loop_Actor_Travel_Ladder(0, 1, 1, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) {
+ Actor_Face_Heading(kActorMcCoy, 1001, false);
+ Loop_Actor_Travel_Ladder(kActorMcCoy, 1, 1, 0);
Game_Flag_Set(424);
Set_Enter(80, 92);
return true;
}
} else if (!Game_Flag_Query(474)) {
- Actor_Says(0, 6165, 3);
+ Actor_Says(kActorMcCoy, 6165, 3);
}
} else if (exitId == 3) {
if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {
- if (!Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) {
Game_Flag_Set(347);
Set_Enter(86, 98);
return true;
}
} else if (!Game_Flag_Query(474)) {
- Actor_Says(0, 6165, 3);
+ Actor_Says(kActorMcCoy, 6165, 3);
}
}
return false;
@@ -151,11 +151,11 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) {
bool SceneScriptUG10::ClickedOn2DRegion(int region) {
float x, y, z;
- Actor_Query_XYZ(0, &x, &y, &z);
+ Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (region == 0 && !Player_Query_Combat_Mode()) {
if (x >= 120.0f) {
- Actor_Says(0, 8525, 3);
- } else if (!Loop_Actor_Walk_To_XYZ(0, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
+ Actor_Says(kActorMcCoy, 8525, 3);
+ } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
if (Game_Flag_Query(474)) {
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(2, 0, 0);
@@ -206,15 +206,15 @@ void SceneScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG10::PlayerWalkedIn() {
if (Game_Flag_Query(346)) {
Game_Flag_Reset(346);
- Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 377.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, 0, false, 0);
} else if (Game_Flag_Query(316)) {
Game_Flag_Reset(316);
- Loop_Actor_Walk_To_XYZ(0, 207.0f, 1.15f, 29.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, 0, false, 0);
} else if (Game_Flag_Query(336)) {
Game_Flag_Reset(336);
- Loop_Actor_Walk_To_XYZ(0, -1.83f, 81.33f, -518.8f, 0, 0, false, 0);
- Actor_Face_Heading(0, 506, false);
- Loop_Actor_Travel_Stairs(0, 9, 0, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, 0, false, 0);
+ Actor_Face_Heading(kActorMcCoy, 506, false);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 0, 0);
}
if (Game_Flag_Query(474)) {
Unobstacle_Object("BOX01 BRIDGE", true);