aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ug14.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/ug14.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug14.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp
index 26d0060476..926862da4d 100644
--- a/engines/bladerunner/script/scene/ug14.cpp
+++ b/engines/bladerunner/script/scene/ug14.cpp
@@ -77,22 +77,22 @@ bool SceneScriptUG14::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG14::ClickedOnExit(int exitId) {
float x, y, z;
- Actor_Query_XYZ(0, &x, &y, &z);
+ Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
bool v1 = y > 57.0f;
if (exitId > 2) {
return false;
}
if (!exitId) {
if (v1) {
- if (Loop_Actor_Walk_To_XYZ(0, 141.47f, 128.92f, -150.16f, 0, 1, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, 1, false, 0)) {
return false;
}
- Actor_Face_XYZ(0, -14.53f, 12.12f, -150.16f, true);
+ Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 13, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 0, 0);
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(0, -278.0f, 12.97f, -152.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(348);
@@ -102,15 +102,15 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
if (!v1) {
- if (Loop_Actor_Walk_To_XYZ(0, -14.53f, 12.12f, -150.16f, 0, 1, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, 1, false, 0)) {
return false;
}
- Actor_Face_XYZ(0, 141.47f, 128.92f, -150.16f, true);
+ Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 13, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(0, -50.0f, 129.0f, -814.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(345);
@@ -121,19 +121,19 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) {
if (exitId == 2) {
if (!v1) {
- if (Loop_Actor_Walk_To_XYZ(0, -14.53f, 12.12f, -150.16f, 0, 1, false, 0)) {
+ if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, 1, false, 0)) {
return false;
}
- Actor_Face_XYZ(0, 141.47f, 128.92f, -150.16f, true);
+ Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 13, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
Footstep_Sound_Override_Off();
}
- if (!Loop_Actor_Walk_To_XYZ(0, 157.0f, 128.92f, -108.01f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, 1, false, 0)) {
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 6, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0);
Footstep_Sound_Override_Off();
- Loop_Actor_Walk_To_XYZ(0, 233.0f, 186.04f, -32.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, 0, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(346);
@@ -156,29 +156,29 @@ void SceneScriptUG14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG14::PlayerWalkedIn() {
if (Game_Flag_Query(349)) {
- Loop_Actor_Walk_To_XYZ(0, -250.0f, 12.97f, -152.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, 0, false, 0);
Game_Flag_Reset(349);
} else if (Game_Flag_Query(344)) {
- Loop_Actor_Walk_To_XYZ(0, -50.0f, 129.0f, -604.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, 0, false, 0);
Game_Flag_Reset(344);
} else {
- Loop_Actor_Walk_To_XYZ(0, 157.0f, 186.04f, -44.01f, 0, 0, false, 0);
- Actor_Face_Heading(0, 10, false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, 0, false, 0);
+ Actor_Face_Heading(kActorMcCoy, 10, false);
Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 6, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 0, 0);
Footstep_Sound_Override_Off();
- Loop_Actor_Walk_To_XYZ(0, 157.0f, 128.92f, -148.01f, 0, 0, false, 0);
- Actor_Face_Heading(0, 807, false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, 0, false, 0);
+ Actor_Face_Heading(kActorMcCoy, 807, false);
Game_Flag_Reset(347);
}
if (Global_Variable_Query(1) == 4 && Game_Flag_Query(172) && !Game_Flag_Query(694)) {
Overlay_Play("UG14OVER", 0, 0, 1, 0);
Delay(1000);
- Actor_Face_Heading(0, 609, false);
+ Actor_Face_Heading(kActorMcCoy, 609, false);
Delay(3000);
- Actor_Voice_Over(270, 99);
+ Actor_Voice_Over(270, kActorVoiceOver);
Delay(2150);
- Actor_Voice_Over(300, 99);
+ Actor_Voice_Over(300, kActorVoiceOver);
Game_Flag_Set(694);
}
//return false;