diff options
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r-- | engines/bladerunner/script/scene/bb11.cpp | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ct02.cpp | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ct06.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/hc01.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/nr01.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 6 |
6 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp index 6ad4c65bc9..381b03d103 100644 --- a/engines/bladerunner/script/scene/bb11.cpp +++ b/engines/bladerunner/script/scene/bb11.cpp @@ -44,17 +44,17 @@ void SceneScriptBB11::InitializeScene() { Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagBB11SadikFight)) { - Preload(19); + Preload(kModelAnimationMcCoyIdle); Preload(220); Preload(227); Preload(328); Preload(343); Preload(344); - Preload(17); - Preload(14); + Preload(kModelAnimationMcCoyGotHitRight); + Preload(kModelAnimationMcCoyRunning); Preload(324); Preload(323); - Preload(18); + Preload(kModelAnimationMcCoyFallsOnHisBack); Preload(345); } } diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp index 07907d1fff..97efa5113e 100644 --- a/engines/bladerunner/script/scene/ct02.cpp +++ b/engines/bladerunner/script/scene/ct02.cpp @@ -96,10 +96,10 @@ void SceneScriptCT02::SceneLoaded() { Unclickable_Object("COFFEJUG IN FOREGRO"); Unclickable_Object("BACK-DOOR"); if (!Game_Flag_Query(kFlagCT02PotTipped)) { - Preload(0); - Preload(3); - Preload(3); - Preload(28); + Preload(kModelAnimationMcCoyWithGunIdle); + Preload(kModelAnimationMcCoyWithGunWalking); + Preload(kModelAnimationMcCoyWithGunWalking); // A bug? Why is this preloaded twice? + Preload(kModelAnimationMcCoyDodgeAndDrawGun); Preload(400); Preload(419); Preload(420); diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 1aab6c585a..963a53f6fd 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -68,8 +68,8 @@ void SceneScriptCT06::SceneLoaded() { Unobstacle_Object("CB BOX04", true); Unclickable_Object("DOOR"); if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) { - Preload(3); - Preload(4); + Preload(kModelAnimationMcCoyWithGunWalking); + Preload(kModelAnimationMcCoyWithGunRunning); Preload(389); Preload(390); Preload(398); diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp index 5fa67213ad..7399346ddf 100644 --- a/engines/bladerunner/script/scene/hc01.cpp +++ b/engines/bladerunner/script/scene/hc01.cpp @@ -74,7 +74,7 @@ void SceneScriptHC01::InitializeScene() { void SceneScriptHC01::SceneLoaded() { Obstacle_Object("PILLAR", true); if (Game_Flag_Query(kFlagAR01toHC01)) { - Preload(19); + Preload(kModelAnimationMcCoyIdle); Preload(426); Preload(430); Preload(437); diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp index 3a0b46d53b..08d62d76ae 100644 --- a/engines/bladerunner/script/scene/nr01.cpp +++ b/engines/bladerunner/script/scene/nr01.cpp @@ -37,7 +37,7 @@ void SceneScriptNR01::InitializeScene() { } else if (Game_Flag_Query(kFlagNR01DektoraFall)) { Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200); Actor_Set_Invisible(kActorMcCoy, true); - Preload(167); + Preload(kModelAnimationDektoraInFlamesEndFalling); } else if (Game_Flag_Query(kFlagNR03toNR01)) { Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200); } else if (Game_Flag_Query(kFlagUG06toNR01)) { diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 4c0f0b7f87..1c5ba9ac9b 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -198,9 +198,9 @@ void SceneScriptRC01::SceneLoaded() { } if (!Game_Flag_Query(kFlagRC01PoliceDone)) { - Preload(13); - Preload(14); - Preload(19); + Preload(kModelAnimationMcCoyWalking); + Preload(kModelAnimationMcCoyRunning); + Preload(kModelAnimationMcCoyIdle); Preload(582); Preload(589); } |