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-rw-r--r--engines/bladerunner/script/scene/bb11.cpp8
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp8
-rw-r--r--engines/bladerunner/script/scene/ct06.cpp4
-rw-r--r--engines/bladerunner/script/scene/hc01.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr01.cpp2
-rw-r--r--engines/bladerunner/script/scene/rc01.cpp6
6 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp
index 6ad4c65bc9..381b03d103 100644
--- a/engines/bladerunner/script/scene/bb11.cpp
+++ b/engines/bladerunner/script/scene/bb11.cpp
@@ -44,17 +44,17 @@ void SceneScriptBB11::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagBB11SadikFight)) {
- Preload(19);
+ Preload(kModelAnimationMcCoyIdle);
Preload(220);
Preload(227);
Preload(328);
Preload(343);
Preload(344);
- Preload(17);
- Preload(14);
+ Preload(kModelAnimationMcCoyGotHitRight);
+ Preload(kModelAnimationMcCoyRunning);
Preload(324);
Preload(323);
- Preload(18);
+ Preload(kModelAnimationMcCoyFallsOnHisBack);
Preload(345);
}
}
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index 07907d1fff..97efa5113e 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -96,10 +96,10 @@ void SceneScriptCT02::SceneLoaded() {
Unclickable_Object("COFFEJUG IN FOREGRO");
Unclickable_Object("BACK-DOOR");
if (!Game_Flag_Query(kFlagCT02PotTipped)) {
- Preload(0);
- Preload(3);
- Preload(3);
- Preload(28);
+ Preload(kModelAnimationMcCoyWithGunIdle);
+ Preload(kModelAnimationMcCoyWithGunWalking);
+ Preload(kModelAnimationMcCoyWithGunWalking); // A bug? Why is this preloaded twice?
+ Preload(kModelAnimationMcCoyDodgeAndDrawGun);
Preload(400);
Preload(419);
Preload(420);
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp
index 1aab6c585a..963a53f6fd 100644
--- a/engines/bladerunner/script/scene/ct06.cpp
+++ b/engines/bladerunner/script/scene/ct06.cpp
@@ -68,8 +68,8 @@ void SceneScriptCT06::SceneLoaded() {
Unobstacle_Object("CB BOX04", true);
Unclickable_Object("DOOR");
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) {
- Preload(3);
- Preload(4);
+ Preload(kModelAnimationMcCoyWithGunWalking);
+ Preload(kModelAnimationMcCoyWithGunRunning);
Preload(389);
Preload(390);
Preload(398);
diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp
index 5fa67213ad..7399346ddf 100644
--- a/engines/bladerunner/script/scene/hc01.cpp
+++ b/engines/bladerunner/script/scene/hc01.cpp
@@ -74,7 +74,7 @@ void SceneScriptHC01::InitializeScene() {
void SceneScriptHC01::SceneLoaded() {
Obstacle_Object("PILLAR", true);
if (Game_Flag_Query(kFlagAR01toHC01)) {
- Preload(19);
+ Preload(kModelAnimationMcCoyIdle);
Preload(426);
Preload(430);
Preload(437);
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 3a0b46d53b..08d62d76ae 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -37,7 +37,7 @@ void SceneScriptNR01::InitializeScene() {
} else if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200);
Actor_Set_Invisible(kActorMcCoy, true);
- Preload(167);
+ Preload(kModelAnimationDektoraInFlamesEndFalling);
} else if (Game_Flag_Query(kFlagNR03toNR01)) {
Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200);
} else if (Game_Flag_Query(kFlagUG06toNR01)) {
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 4c0f0b7f87..1c5ba9ac9b 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -198,9 +198,9 @@ void SceneScriptRC01::SceneLoaded() {
}
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
- Preload(13);
- Preload(14);
- Preload(19);
+ Preload(kModelAnimationMcCoyWalking);
+ Preload(kModelAnimationMcCoyRunning);
+ Preload(kModelAnimationMcCoyIdle);
Preload(582);
Preload(589);
}