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-rw-r--r--engines/bladerunner/script/script.cpp257
1 files changed, 0 insertions, 257 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index bc6679051c..846d33617b 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -47,137 +47,8 @@
#include "bladerunner/vector.h"
#include "bladerunner/waypoints.h"
-#include "bladerunner/script/ai_00_mccoy.h"
-#include "bladerunner/script/ai_15_runciter.h"
-#include "bladerunner/script/ai_23_officer_leroy.h"
-
namespace BladeRunner {
-bool Script::open(const Common::String &name) {
- delete _currentScript;
-
- if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; }
- if (name == "RC02") { _currentScript = new ScriptRC02(_vm); return true; }
- if (name == "RC03") { _currentScript = new ScriptRC03(_vm); return true; }
- if (name == "RC04") { _currentScript = new ScriptRC04(_vm); return true; }
- if (name == "RC51") { _currentScript = new ScriptRC51(_vm); return true; }
-
- return false;
-}
-
-Script::~Script() {
- delete _currentScript;
-}
-
-void Script::InitializeScene() {
- _inScriptCounter++;
- _currentScript->InitializeScene();
- _inScriptCounter--;
-}
-
-void Script::SceneLoaded() {
- _inScriptCounter++;
- _currentScript->SceneLoaded();
- _inScriptCounter--;
-}
-
-bool Script::MouseClick(int x, int y) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- //MouseX = x;
- //MouseY = y;
- bool result = _currentScript->MouseClick(x, y);
- //SelectedEntity = -1;
- _inScriptCounter--;
- //MouseX = -1;
- //MouseY = -1;
- return result;
-}
-
-bool Script::ClickedOn3DObject(const char *objectName, bool a2) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- bool result = _currentScript->ClickedOn3DObject(objectName, a2);
- _inScriptCounter--;
- return result;
-}
-
-bool Script::ClickedOnActor(int actorId) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- bool result = _currentScript->ClickedOnActor(actorId);
- _inScriptCounter--;
- return result;
-}
-
-bool Script::ClickedOnItem(int itemId, bool a2) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- bool result = _currentScript->ClickedOnItem(itemId, a2);
- _inScriptCounter--;
- return result;
-}
-
-bool Script::ClickedOnExit(int exitId) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- bool result = _currentScript->ClickedOnExit(exitId);
- _inScriptCounter--;
- return result;
-}
-
-bool Script::ClickedOn2DRegion(int region) {
- if (_inScriptCounter > 0)
- return true;
-
- _inScriptCounter++;
- bool result = _currentScript->ClickedOn2DRegion(region);
- _inScriptCounter--;
- return result;
-}
-
-void Script::SceneFrameAdvanced(int frame) {
- _inScriptCounter++;
- _currentScript->SceneFrameAdvanced(frame);
- _inScriptCounter--;
-}
-
-void Script::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
- _inScriptCounter++;
- //TODO remove this check
- if(_currentScript)
- _currentScript->ActorChangedGoal(actorId, newGoal, oldGoal, currentSet);
- _inScriptCounter--;
-}
-
-void Script::PlayerWalkedIn() {
- _inScriptCounter++;
- _currentScript->PlayerWalkedIn();
- _inScriptCounter--;
-}
-
-void Script::PlayerWalkedOut() {
- _inScriptCounter++;
- _currentScript->PlayerWalkedOut();
- _inScriptCounter--;
-}
-
-void Script::DialogueQueueFlushed(int a1) {
- _inScriptCounter++;
- _currentScript->DialogueQueueFlushed(a1);
- _inScriptCounter--;
-}
-
void ScriptBase::Preload(int animationId) {
_vm->_sliceRenderer->preload(animationId);
}
@@ -1454,132 +1325,4 @@ void ScriptBase::VK_Play_Speech_Line(int actorIndex, int a2, float a3) {
warning("VK_Play_Speech_Line(%d, %d, %g)", actorIndex, a2, a3);
}
-AIScripts::AIScripts(BladeRunnerEngine *vm, int actorsCount) : _vm(vm), _inScriptCounter(0) {
- _actorsCount = actorsCount;
- _actorUpdating = new bool[actorsCount];
- _AIScripts = new AIScriptBase*[actorsCount];
- for (int i = 0; i < actorsCount; ++i) {
- _AIScripts[i] = nullptr;
- _actorUpdating[i] = false;
- }
-
- _AIScripts[0] = new AIScript_McCoy(_vm);
- _AIScripts[15] = new AIScript_Runciter(_vm);
- _AIScripts[23] = new AIScript_Officer_Leroy(_vm);
-}
-
-AIScripts::~AIScripts() {
- for (int i = 0; i < _actorsCount; ++i) {
- delete _AIScripts[i];
- _AIScripts[i] = nullptr;
- }
- delete[] _AIScripts;
- delete[] _actorUpdating;
-}
-
-void AIScripts::Initialize(int actor) {
- assert(actor < _actorsCount);
- if (_AIScripts[actor])
- _AIScripts[actor]->Initialize();
-}
-
-void AIScripts::Update(int actor) {
- assert(actor < _actorsCount);
- if (this->_actorUpdating[actor] != 1) {
- this->_actorUpdating[actor] = true;
- ++this->_inScriptCounter;
- if (_AIScripts[actor])
- _AIScripts[actor]->Update();
- --this->_inScriptCounter;
- this->_actorUpdating[actor] = false;
- }
-}
-
-void AIScripts::TimerExpired(int actor, int timer) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->TimerExpired(timer);
- }
- _inScriptCounter--;
-}
-
-void AIScripts::CompletedMovementTrack(int actor) {
- assert(actor < _actorsCount);
- if (!_vm->_actors[actor]->inCombat()) {
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->CompletedMovementTrack();
- }
- _inScriptCounter--;
- }
-}
-
-void AIScripts::EnteredScene(int actor, int setId) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->EnteredScene(setId);
- }
- _inScriptCounter--;
-}
-
-void AIScripts::OtherAgentEnteredThisScene(int actor, int otherActorId) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->OtherAgentEnteredThisScene(otherActorId);
- }
- _inScriptCounter--;
-}
-
-void AIScripts::OtherAgentExitedThisScene(int actor, int otherActorId) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->OtherAgentExitedThisScene(otherActorId);
- }
- _inScriptCounter--;
-}
-
-void AIScripts::GoalChanged(int actor, int currentGoalNumber, int newGoalNumber) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->GoalChanged(currentGoalNumber, newGoalNumber);
- }
- _inScriptCounter--;
-}
-
-bool AIScripts::ReachedMovementTrackWaypoint(int actor, int waypointId) {
- assert(actor < _actorsCount);
- bool result = false;
- if (!_vm->_actors[actor]->inCombat()) {
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- result = _AIScripts[actor]->ReachedMovementTrackWaypoint(waypointId);
- }
- _inScriptCounter--;
- }
- return result;
-}
-
-void AIScripts::UpdateAnimation(int actor, int *animation, int *frame) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->UpdateAnimation(animation, frame);
- }
- _inScriptCounter--;
-}
-
-void AIScripts::ChangeAnimationMode(int actor, int mode) {
- assert(actor < _actorsCount);
- _inScriptCounter++;
- if (_AIScripts[actor]) {
- _AIScripts[actor]->ChangeAnimationMode(mode);
- }
- _inScriptCounter--;
-}
-
} // End of namespace BladeRunner