diff options
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 9f4f5392ef..216428c2f8 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -84,7 +84,7 @@ void Script::SceneLoaded() { bool Script::MouseClick(int x, int y) { if (_inScriptCounter > 0) return true; - + _inScriptCounter++; //MouseX = x; //MouseY = y; @@ -434,7 +434,7 @@ void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) { _vm->gameWaitForActive(); _vm->loopActorSpeaking(); _vm->_adq->flush(1, true); - + Actor *actor = _vm->_actors[actorId]; actor->speechPlay(sentenceId, true); @@ -1080,7 +1080,7 @@ void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, void ScriptBase::Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10) { //TODO warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %p, %d)", itemId, startX, startY, startZ, endX, endY, endZ, steps, (void *)data, a10); - + } // ScriptBase::Police_Maze_Query_Score @@ -1184,7 +1184,7 @@ bool ScriptBase::Voight_Kampff_Activate(int a1, int a2){ int ScriptBase::Elevator_Activate(int elevator) { //TODO warning("Elevator_Activate(%d)", elevator); - return 0; + return 0; } void ScriptBase::View_Score_Board() { @@ -1387,10 +1387,7 @@ void ScriptBase::ESPER_Define_Special_Region(int a1, int a2, int a3, int a4, int warning("ESPER_Define_Special_Region(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %s)", a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, name); } -AIScripts::AIScripts(BladeRunnerEngine *vm) - : _vm(vm), - _inScriptCounter(0) -{ +AIScripts::AIScripts(BladeRunnerEngine *vm) : _vm(vm), _inScriptCounter(0) { for (int i = 0; i != 100; ++i) _AIScripts[i] = 0; @@ -1398,22 +1395,19 @@ AIScripts::AIScripts(BladeRunnerEngine *vm) _AIScripts[23] = new AIScript_Officer_Leroy(_vm); } -void AIScripts::Initialize(int actor) -{ +void AIScripts::Initialize(int actor) { if (_AIScripts[actor]) _AIScripts[actor]->Initialize(); } -void AIScripts::UpdateAnimation(int actor, int *animation, int *frame) -{ +void AIScripts::UpdateAnimation(int actor, int *animation, int *frame) { _inScriptCounter++; if (_AIScripts[actor]) _AIScripts[actor]->UpdateAnimation(animation, frame); _inScriptCounter--; } -void AIScripts::ChangeAnimationMode(int actor, int mode) -{ +void AIScripts::ChangeAnimationMode(int actor, int mode) { _inScriptCounter++; if (_AIScripts[actor]) _AIScripts[actor]->ChangeAnimationMode(mode); |