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Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp new file mode 100644 index 0000000000..948e8b8096 --- /dev/null +++ b/engines/bladerunner/script/script.cpp @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +bool Script::open(const Common::String &name) { + delete _currentScript; + + if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; } + + return false; +} + +void Script::InitializeScene() { + _inScriptCounter++; + _currentScript->InitializeScene(); + _inScriptCounter--; +} + +void Script::SceneLoaded() { + _inScriptCounter++; + _currentScript->SceneLoaded(); + _inScriptCounter--; +} + +void Script::SceneFrameAdvanced(int frame) { + _inScriptCounter++; + _currentScript->SceneFrameAdvanced(frame); + _inScriptCounter--; +} + +} // End of namespace BladeRunner |