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path: root/engines/bladerunner/script/script.cpp
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-rw-r--r--engines/bladerunner/script/script.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 9aca48fcf6..5b19c0cc48 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -63,6 +63,107 @@ void Script::SceneFrameAdvanced(int frame) {
_inScriptCounter--;
}
+// ScriptBase::Preload
+// ScriptBase::Actor_Put_In_Set
+// ScriptBase::Actor_Set_At_XYZ
+// ScriptBase::Actor_Set_At_Waypoint
+// ScriptBase::Region_Check
+// ScriptBase::Object_Query_Click
+// ScriptBase::Object_Do_Ground_Click
+// ScriptBase::Object_Mark_For_Hot_Mouse
+// ScriptBase::Actor_Face_Actor
+// ScriptBase::Actor_Face_Object
+// ScriptBase::Actor_Face_Item
+// ScriptBase::Actor_Face_Waypoint
+// ScriptBase::Actor_Face_XYZ
+// ScriptBase::Actor_Face_Current_Camera
+// ScriptBase::Actor_Face_Heading
+// ScriptBase::Actor_Query_Friendliness_To_Other
+// ScriptBase::Actor_Modify_Friendliness_To_Other
+// ScriptBase::Actor_Set_Friendliness_To_Other
+// ScriptBase::Actor_Set_Honesty
+// ScriptBase::Actor_Set_Intelligence
+// ScriptBase::Actor_Set_Stability
+// ScriptBase::Actor_Set_Combat_Aggressiveness
+// ScriptBase::Actor_Query_Current_HP
+// ScriptBase::Actor_Query_Max_HP
+// ScriptBase::Actor_Query_Combat_Aggressiveness
+// ScriptBase::Actor_Query_Honesty
+// ScriptBase::Actor_Query_Intelligence
+// ScriptBase::Actor_Query_Stability
+// ScriptBase::Actor_Modify_Current_HP
+// ScriptBase::Actor_Modify_Max_HP
+// ScriptBase::Actor_Modify_Combat_Aggressiveness
+// ScriptBase::Actor_Modify_Honesty
+// ScriptBase::Actor_Modify_Intelligence
+// ScriptBase::Actor_Modify_Stability
+// ScriptBase::Actor_Set_Flag_Damage_Anim_If_Moving
+// ScriptBase::Actor_Query_Flag_Damage_Anim_If_Moving
+// ScriptBase::Actor_Combat_AI_Hit_Attempt
+// ScriptBase::Non_Player_Actor_Combat_Mode_On
+// ScriptBase::Non_Player_Actor_Combat_Mode_Off
+// ScriptBase::Actor_Set_Health
+// ScriptBase::Actor_Set_Targetable
+// ScriptBase::Actor_Says
+// ScriptBase::Actor_Says_With_Pause
+// ScriptBase::Actor_Voice_Over
+// ScriptBase::Actor_Start_Speech_Sample
+// ScriptBase::Actor_Start_Voice_Over_Sample
+// ScriptBase::Actor_Query_Which_Set_In
+// ScriptBase::Actor_Query_Is_In_Current_Set
+// ScriptBase::Actor_Query_In_Set
+// ScriptBase::Actor_Query_Inch_Distance_From_Actor
+// ScriptBase::Actor_Query_Inch_Distance_From_Waypoint
+// ScriptBase::Actor_Query_In_Between_Two_Actors
+// ScriptBase::Actor_Set_Goal_Number
+// ScriptBase::Actor_Query_Goal_Number
+// ScriptBase::Actor_Query_XYZ
+// ScriptBase::Actor_Query_Facing_1024
+// ScriptBase::Actor_Set_Frame_Rate_FPS
+// ScriptBase::Slice_Animation_Query_Number_Of_Frames
+// ScriptBase::Actor_Change_Animation_Mode
+// ScriptBase::Actor_Query_Animation_Mode
+// ScriptBase::Loop_Actor_Walk_To_Actor
+// ScriptBase::Loop_Actor_Walk_To_Item
+// ScriptBase::Loop_Actor_Walk_To_Scene_Object
+// ScriptBase::Loop_Actor_Walk_To_Waypoint
+// ScriptBase::Loop_Actor_Walk_To_XYZ
+// ScriptBase::Async_Actor_Walk_To_Waypoint
+// ScriptBase::Async_Actor_Walk_To_XYZ
+// ScriptBase::Actor_Force_Stop_Walking
+// ScriptBase::Loop_Actor_Travel_Stairs
+// ScriptBase::Loop_Actor_Travel_Ladder
+// ScriptBase::Actor_Clue_Add_To_Database
+// ScriptBase::Actor_Clue_Acquire
+// ScriptBase::Actor_Clue_Lose
+// ScriptBase::Actor_Clue_Query
+// ScriptBase::Actor_Clues_Transfer_New_To_Mainframe
+// ScriptBase::Actor_Clues_Transfer_New_From_Mainframe
+// ScriptBase::Actor_Set_Invisible
+// ScriptBase::Actor_Set_Immunity_To_Obstacles
+// ScriptBase::Item_Add_To_World
+// ScriptBase::Item_Remove_From_World
+// ScriptBase::Item_Spin_In_World
+// ScriptBase::Item_Flag_As_Target
+// ScriptBase::Item_Flag_As_Non_Target
+// ScriptBase::Item_Pickup_Spin_Effect
+// ScriptBase::Animation_Open
+// ScriptBase::Animation_Close
+// ScriptBase::Animation_Start
+// ScriptBase::Animation_Stop
+// ScriptBase::Animation_Skip_To_Frame
+// ScriptBase::Delay
+// ScriptBase::Player_Loses_Control
+// ScriptBase::Player_Gains_Control
+// ScriptBase::Player_Set_Combat_Mode
+// ScriptBase::Player_Query_Combat_Mode
+// ScriptBase::Player_Set_Combat_Mode_Access
+// ScriptBase::Player_Query_Current_Set
+// ScriptBase::Player_Query_Current_Scene
+// ScriptBase::Player_Query_Agenda
+// ScriptBase::Player_Set_Agenda
+// ScriptBase::Query_Difficulty_Level
+
void ScriptBase::Game_Flag_Set(int flag) {
_vm->_gameFlags->set(flag);
}
@@ -75,6 +176,9 @@ bool ScriptBase::Game_Flag_Query(int flag) {
return _vm->_gameFlags->query(flag);
}
+// ScriptBase::Set_Enter
+// ScriptBase::Chapter_Enter
+
int ScriptBase::Global_Variable_Set(int var, int value) {
return _vm->_gameVars[var] = value;
}
@@ -95,11 +199,29 @@ int ScriptBase::Global_Variable_Decrement(int var, int dec) {
return _vm->_gameVars[var] -= dec;
}
+// ScriptBase::Random_Query
+
void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int priority) {
const char *name = _vm->_gameInfo->getSfxTrack(id);
_vm->_audioPlayer->playAud(name, volume, panFrom, panTo, priority);
}
+// ScriptBase::Sound_Play_Speech_Line
+// ScriptBase::Sound_Left_Footstep_Walk
+// ScriptBase::Sound_Right_Footstep_Walk
+// ScriptBase::Sound_Left_Footstep_Run
+// ScriptBase::Sound_Right_Footstep_Run
+// ScriptBase::Sound_Walk_Shuffle_Stop
+// ScriptBase::Footstep_Sounds_Set
+// ScriptBase::Footstep_Sound_Override_On
+// ScriptBase::Footstep_Sound_Override_Off
+// ScriptBase::Music_Play
+// ScriptBase::Music_Adjust
+// ScriptBase::Music_Stop
+// ScriptBase::Music_Is_Playing
+// ScriptBase::Overlay_Play
+// ScriptBase::Overlay_Remove
+
void ScriptBase::Scene_Loop_Set_Default(int a) {
debug("Scene_Loop_Set_Default(%d)", a);
}
@@ -116,6 +238,12 @@ void ScriptBase::Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volu
_vm->_ambientSounds->addSound(id, time1, time2, volume1, volume2, pan1begin, pan1end, pan2begin, pan2end, priority, unk);
}
+// ScriptBase::Ambient_Sounds_Remove_Sound
+// ScriptBase::Ambient_Sounds_Add_Speech_Sound
+// ScriptBase::Ambient_Sounds_Remove_Speech_Sound
+// ScriptBase::Ambient_Sounds_Play_Sound
+// ScriptBase::Ambient_Sounds_Play_Speech_Sound
+
void ScriptBase::Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time) {
// _vm->_ambientSounds->removeAllNonLoopingSounds(time);
}
@@ -124,6 +252,9 @@ void ScriptBase::Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, i
_vm->_ambientSounds->addLoopingSound(id, volume, pan, fadeInTime);
}
+// ScriptBase::Ambient_Sounds_Adjust_Looping_Sound
+// ScriptBase::Ambient_Sounds_Remove_Looping_Sound
+
void ScriptBase::Ambient_Sounds_Remove_All_Looping_Sounds(int time) {
// _vm->_ambientSounds->removeAllLoopingSounds(time);
}
@@ -132,14 +263,96 @@ void ScriptBase::Setup_Scene_Information(float actorX, float actorY, float actor
_vm->_scene->setActorStart(Vector3(actorX, actorY, actorZ), actorFacing);
}
+// ScriptBase::Dialogue_Menu_Appear
+// ScriptBase::Dialogue_Menu_Disappear
+// ScriptBase::Dialogue_Menu_Clear_List
+// ScriptBase::Dialogue_Menu_Add_To_List
+// ScriptBase::Dialogue_Menu_Add_DONE_To_List
+// ScriptBase::Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected
+// ScriptBase::DM_Add_To_List
+// ScriptBase::DM_Add_To_List_Never_Repeat_Once_Selected
+// ScriptBase::Dialogue_Menu_Remove_From_List
+// ScriptBase::Dialogue_Menu_Query_Input
+// ScriptBase::Dialogue_Menu_Query_List_Size
+
void ScriptBase::Scene_Exit_Add_2D_Exit(int a, int b, int c, int d, int e, int f) {
debug("Scene_Exit_Add_2D_Exit(%d, %d, %d, %d, %d, %d)", a, b, c, d, e, f);
}
+// ScriptBase::Scene_Exit_Remove
+// ScriptBase::Scene_Exits_Disable
+// ScriptBase::Scene_Exits_Enable
+
void ScriptBase::Scene_2D_Region_Add(int a, int b, int c, int d, int e) {
debug("Scene_2D_Region_Add(%d, %d, %d, %d, %d)", a, b, c, d, e);
}
+// ScriptBase::Scene_2D_Region_Remove
+// ScriptBase::World_Waypoint_Set
+// ScriptBase::World_Waypoint_Reset
+// ScriptBase::World_Waypoint_Query_X
+// ScriptBase::World_Waypoint_Query_Y
+// ScriptBase::World_Waypoint_Query_Z
+// ScriptBase::Combat_Cover_Waypoint_Set_Data
+// ScriptBase::Combat_Flee_Waypoint_Set_Data
+// ScriptBase::Police_Maze_Target_Track_Add
+// ScriptBase::Police_Maze_Query_Score
+// ScriptBase::Police_Maze_Zero_Score
+// ScriptBase::Police_Maze_Increment_Score
+// ScriptBase::Police_Maze_Decrement_Score
+// ScriptBase::Police_Maze_Set_Score
+// ScriptBase::Police_Maze_Set_Pause_State
+// ScriptBase::CDB_Set_Crime
+// ScriptBase::CDB_Set_Clue_Asset_Type
+// ScriptBase::SDB_Set_Actor
+// ScriptBase::SDB_Add_Photo_Clue
+// ScriptBase::SDB_Set_Name
+// ScriptBase::SDB_Set_Sex
+// ScriptBase::SDB_Add_Identity_Clue
+// ScriptBase::SDB_Add_MO_Clue
+// ScriptBase::SDB_Add_Whereabouts_Clue
+// ScriptBase::SDB_Add_Replicant_Clue
+// ScriptBase::SDB_Add_Non_Replicant_Clue
+// ScriptBase::SDB_Add_Other_Clue
+// ScriptBase::Spinner_Set_Selectable_Destination_Flag
+// ScriptBase::Spinner_Query_Selectable_Destination_Flag
+// ScriptBase::Spinner_Interface_Choose_Dest
+// ScriptBase::ESPER_Flag_To_Activate
+// ScriptBase::Voight_Kampff_Activate
+// ScriptBase::Elevator_Activate
+// ScriptBase::View_Score_Board
+// ScriptBase::Query_Score
+// ScriptBase::Set_Score
+// ScriptBase::Give_McCoy_Ammo
+
+void ScriptBase::Assign_Player_Gun_Hit_Sounds(int a0, int a1, int a2, int a3) {
+ debug("STUB: Assign_Player_Gun_Hit_Sounds(%d, %d, %d, %d)", a0, a1, a2, a3);
+}
+
+void ScriptBase::Assign_Player_Gun_Miss_Sounds(int a0, int a1, int a2, int a3) {
+ debug("STUB: Assign_Player_Gun_Miss_Sounds(%d, %d, %d, %d)", a0, a1, a2, a3);
+}
+
+// ScriptBase::Disable_Shadows
+// ScriptBase::Query_System_Currently_Loading_Game
+// ScriptBase::Actor_Retired_Here
+// ScriptBase::Clickable_Object
+// ScriptBase::Unclickable_Object
+// ScriptBase::Obstacle_Object
+// ScriptBase::Unobstacle_Object
+// ScriptBase::Obstacle_Flag_All_Objects
+// ScriptBase::Combat_Target_Object
+// ScriptBase::Un_Combat_Target_Object
+// ScriptBase::Set_Fade_Color
+// ScriptBase::Set_Fade_Density
+// ScriptBase::Set_Fog_Color
+// ScriptBase::Set_Fog_Density
+// ScriptBase::ADQ_Flush
+// ScriptBase::ADQ_Add
+// ScriptBase::ADQ_Add_Pause
+// ScriptBase::Game_Over
+// ScriptBase::Autosave_Game
+
void ScriptBase::I_Sez(const char *str) {
_vm->ISez(str);
}