diff options
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 81 |
1 files changed, 41 insertions, 40 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index a0c27ae431..d0355d3289 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -343,7 +343,7 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, } if (pause > 0.0f && !_vm->_actorSpeakStopIsRequested) { - Delay(pause * 1000); + Delay(pause * 1000u); } Player_Gains_Control(); @@ -929,11 +929,12 @@ int ScriptBase::Animation_Skip_To_Frame() { return 0; } -void ScriptBase::Delay(int miliseconds) { - debugC(kDebugScript, "Delay(%d)", miliseconds); +void ScriptBase::Delay(uint32 miliseconds) { + debugC(kDebugScript, "Delay(%u)", miliseconds); Player_Loses_Control(); - int endTime = _vm->_time->current() + miliseconds; - while (_vm->_gameIsRunning && (_vm->_time->current() < endTime)) { + uint32 startTime = _vm->_time->current(); + // unsigned difference is intentional + while (_vm->_gameIsRunning && (_vm->_time->current() - startTime < miliseconds)) { _vm->gameTick(); } Player_Gains_Control(); @@ -1138,18 +1139,18 @@ void ScriptBase::Footstep_Sound_Override_Off() { _vm->_scene->_set->resetFoodstepSoundOverride(); } -bool ScriptBase::Music_Play(int musicId, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut) { - debugC(kDebugScript, "Music_Play(%d, %d, %d, %d, %d, %d, %d)", musicId, volume, pan, timeFadeIn, timePlay, loop, timeFadeOut); +bool ScriptBase::Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut) { + debugC(kDebugScript, "Music_Play(%d, %d, %d, %u, %u, %d, %u)", musicId, volume, pan, timeFadeIn, timePlay, loop, timeFadeOut); return _vm->_music->play(_vm->_gameInfo->getMusicTrack(musicId), volume, pan, timeFadeIn, timePlay, loop, timeFadeOut); } -void ScriptBase::Music_Adjust(int volume, int pan, int delay) { - debugC(kDebugScript, "Music_Adjust(%d, %d, %d)", volume, pan, delay); +void ScriptBase::Music_Adjust(int volume, int pan, uint32 delay) { + debugC(kDebugScript, "Music_Adjust(%d, %d, %u)", volume, pan, delay); _vm->_music->adjust(volume, pan, delay); } -void ScriptBase::Music_Stop(int delay) { - debugC(kDebugScript, "Music_Stop(%d)", delay); +void ScriptBase::Music_Stop(uint32 delay) { + debugC(kDebugScript, "Music_Stop(%u)", delay); _vm->_music->stop(delay); } @@ -1189,8 +1190,8 @@ void ScriptBase::Outtake_Play(int id, int noLocalization, int container) { _vm->outtakePlay(id, noLocalization, container); } -void ScriptBase::Ambient_Sounds_Add_Sound(int sfxId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { - debugC(kDebugScript, "Ambient_Sounds_Add_Sound(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", sfxId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); +void ScriptBase::Ambient_Sounds_Add_Sound(int sfxId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { + debugC(kDebugScript, "Ambient_Sounds_Add_Sound(%d, %u, %u, %d, %d, %d, %d, %d, %d, %d, %d)", sfxId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); _vm->_ambientSounds->addSound(sfxId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); } @@ -1199,8 +1200,8 @@ void ScriptBase::Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying) { _vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying); } -void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { - debugC(kDebugScript, "Ambient_Sounds_Add_Speech_Sound(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); +void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, uint32 timeMin, uint32 timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { + debugC(kDebugScript, "Ambient_Sounds_Add_Speech_Sound(%d, %d, %u, %u, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); _vm->_ambientSounds->addSpeech(actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk); } @@ -1221,23 +1222,23 @@ void ScriptBase::Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying) _vm->_ambientSounds->removeAllNonLoopingSounds(stopPlaying); } -void ScriptBase::Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, int delay) { - debugC(kDebugScript, "Ambient_Sounds_Add_Looping_Sound(%d, %d, %d, %d)", sfxId, volume, pan, delay); +void ScriptBase::Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, uint32 delay) { + debugC(kDebugScript, "Ambient_Sounds_Add_Looping_Sound(%d, %d, %d, %u)", sfxId, volume, pan, delay); _vm->_ambientSounds->addLoopingSound(sfxId, volume, pan, delay); } -void ScriptBase::Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, int delay) { - debugC(kDebugScript, "Ambient_Sounds_Adjust_Looping_Sound(%d, %d, %d, %d)", sfxId, volume, pan, delay); +void ScriptBase::Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, uint32 delay) { + debugC(kDebugScript, "Ambient_Sounds_Adjust_Looping_Sound(%d, %d, %d, %u)", sfxId, volume, pan, delay); _vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delay); } -void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay) { - debugC(kDebugScript, "Ambient_Sounds_Remove_Looping_Sound(%d, %d)", sfxId, delay); +void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, uint32 delay) { + debugC(kDebugScript, "Ambient_Sounds_Remove_Looping_Sound(%d, %u)", sfxId, delay); _vm->_ambientSounds->removeLoopingSound(sfxId, delay); } -void ScriptBase::Ambient_Sounds_Remove_All_Looping_Sounds(int delay) { - debugC(kDebugScript, "Ambient_Sounds_Remove_All_Looping_Sounds(%d)", delay); +void ScriptBase::Ambient_Sounds_Remove_All_Looping_Sounds(uint32 delay) { + debugC(kDebugScript, "Ambient_Sounds_Remove_All_Looping_Sounds(%u)", delay); _vm->_ambientSounds->removeAllLoopingSounds(delay); } @@ -1656,8 +1657,8 @@ void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { _vm->_actorDialogueQueue->add(actorId, sentenceId, animationMode); } -void ScriptBase::ADQ_Add_Pause(int delay) { - debugC(kDebugScript, "ADQ_Add_Pause(%d)", delay); +void ScriptBase::ADQ_Add_Pause(uint32 delay) { + debugC(kDebugScript, "ADQ_Add_Pause(%u)", delay); _vm->_actorDialogueQueue->addPause(delay); } @@ -1683,10 +1684,10 @@ void ScriptBase::I_Sez(const char *str) { _vm->ISez(str); } -void ScriptBase::AI_Countdown_Timer_Start(int actorId, signed int timer, int seconds) { - debugC(kDebugScript, "AI_Countdown_Timer_Start(%d, %d, %d)", actorId, timer, seconds); +void ScriptBase::AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds) { + debugC(kDebugScript, "AI_Countdown_Timer_Start(%d, %d, %u)", actorId, timer, seconds); if (timer >= 0 && timer <= 2) { - _vm->_actors[actorId]->timerStart(timer, 1000 * seconds); + _vm->_actors[actorId]->timerStart(timer, 1000u * seconds); } } @@ -1713,24 +1714,24 @@ void ScriptBase::AI_Movement_Track_Repeat(int actorId) { _vm->_actors[actorId]->movementTrackNext(true); } -void ScriptBase::AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int delay, int angle) { - debugC(kDebugScript, "AI_Movement_Track_Append_Run_With_Facing(%d, %d, %d, %d)", actorId, waypointId, delay, angle); - _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, angle, true); +void ScriptBase::AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle) { + debugC(kDebugScript, "AI_Movement_Track_Append_Run_With_Facing(%d, %d, %u, %d)", actorId, waypointId, delay, angle); + _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, angle, true); } -void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int delay, int angle) { - debugC(kDebugScript, "AI_Movement_Track_Append_With_Facing(%d, %d, %d, %d)", actorId, waypointId, delay, angle); - _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, angle, false); +void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle) { + debugC(kDebugScript, "AI_Movement_Track_Append_With_Facing(%d, %d, %u, %d)", actorId, waypointId, delay, angle); + _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, angle, false); } -void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int delay) { - debugC(kDebugScript, "AI_Movement_Track_Append_Run(%d, %d, %d)", actorId, waypointId, delay); - _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, true); +void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay) { + debugC(kDebugScript, "AI_Movement_Track_Append_Run(%d, %d, %u)", actorId, waypointId, delay); + _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, true); } -void ScriptBase::AI_Movement_Track_Append(int actorId, int waypointId, int delay) { - debugC(kDebugScript, "AI_Movement_Track_Append(%d, %d, %d)", actorId, waypointId, delay); - _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, false); +void ScriptBase::AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay) { + debugC(kDebugScript, "AI_Movement_Track_Append(%d, %d, %u)", actorId, waypointId, delay); + _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, false); } void ScriptBase::AI_Movement_Track_Flush(int actorId) { |