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-rw-r--r--engines/bladerunner/script/script.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 61cee3aa9b..c282bccd1d 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -567,20 +567,20 @@ protected:
bool Music_Is_Playing();
void Overlay_Play(const char *overlay, int a2, int a3, int a4, int a5);
void Overlay_Remove(const char *overlay);
- void Scene_Loop_Set_Default(int);
- void Scene_Loop_Start_Special(int, int, int);
+ void Scene_Loop_Set_Default(int loopId);
+ void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately);
void Outtake_Play(int id, int noLocalization = false, int container = -1);
- void Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk);
- void Ambient_Sounds_Remove_Sound(int id, bool a2);
- void Ambient_Sounds_Add_Speech_Sound(int id, int unk1, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk2);
+ void Ambient_Sounds_Add_Sound(int sfxId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
+ void Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying);
+ void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk);
// Ambient_Sounds_Remove_Speech_Sound
- int Ambient_Sounds_Play_Sound(int a1, int a2, int a3, int a4, int a5);
+ void Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority);
// Ambient_Sounds_Play_Speech_Sound
- void Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time);
- void Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, int fadeInTime);
- void Ambient_Sounds_Adjust_Looping_Sound(int id, int panBegin, int panEnd, int a4);
- void Ambient_Sounds_Remove_Looping_Sound(int id, bool a2);
- void Ambient_Sounds_Remove_All_Looping_Sounds(int time);
+ void Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying);
+ void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, int delay);
+ void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, int delay);
+ void Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay);
+ void Ambient_Sounds_Remove_All_Looping_Sounds(int delay);
void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing);
bool Dialogue_Menu_Appear(int x, int y);
bool Dialogue_Menu_Disappear();
@@ -625,9 +625,9 @@ protected:
bool SDB_Add_Replicant_Clue(int suspectId, int clueId);
bool SDB_Add_Non_Replicant_Clue(int suspectId, int clueId);
bool SDB_Add_Other_Clue(int suspectId, int clueId);
- void Spinner_Set_Selectable_Destination_Flag(int a1, int a2);
- // Spinner_Query_Selectable_Destination_Flag
- int Spinner_Interface_Choose_Dest(int a1, int a2);
+ void Spinner_Set_Selectable_Destination_Flag(int destination, bool selectable);
+ // Spinner_Query_Selectable_Destination_Flag(int destination);
+ int Spinner_Interface_Choose_Dest(int loopId, bool immediately);
void ESPER_Flag_To_Activate();
bool Voight_Kampff_Activate(int a1, int a2);
int Elevator_Activate(int elevatorId);