diff options
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 61cee3aa9b..c282bccd1d 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -567,20 +567,20 @@ protected: bool Music_Is_Playing(); void Overlay_Play(const char *overlay, int a2, int a3, int a4, int a5); void Overlay_Remove(const char *overlay); - void Scene_Loop_Set_Default(int); - void Scene_Loop_Start_Special(int, int, int); + void Scene_Loop_Set_Default(int loopId); + void Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately); void Outtake_Play(int id, int noLocalization = false, int container = -1); - void Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk); - void Ambient_Sounds_Remove_Sound(int id, bool a2); - void Ambient_Sounds_Add_Speech_Sound(int id, int unk1, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk2); + void Ambient_Sounds_Add_Sound(int sfxId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); + void Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying); + void Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk); // Ambient_Sounds_Remove_Speech_Sound - int Ambient_Sounds_Play_Sound(int a1, int a2, int a3, int a4, int a5); + void Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority); // Ambient_Sounds_Play_Speech_Sound - void Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time); - void Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, int fadeInTime); - void Ambient_Sounds_Adjust_Looping_Sound(int id, int panBegin, int panEnd, int a4); - void Ambient_Sounds_Remove_Looping_Sound(int id, bool a2); - void Ambient_Sounds_Remove_All_Looping_Sounds(int time); + void Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying); + void Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, int delay); + void Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, int delay); + void Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay); + void Ambient_Sounds_Remove_All_Looping_Sounds(int delay); void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing); bool Dialogue_Menu_Appear(int x, int y); bool Dialogue_Menu_Disappear(); @@ -625,9 +625,9 @@ protected: bool SDB_Add_Replicant_Clue(int suspectId, int clueId); bool SDB_Add_Non_Replicant_Clue(int suspectId, int clueId); bool SDB_Add_Other_Clue(int suspectId, int clueId); - void Spinner_Set_Selectable_Destination_Flag(int a1, int a2); - // Spinner_Query_Selectable_Destination_Flag - int Spinner_Interface_Choose_Dest(int a1, int a2); + void Spinner_Set_Selectable_Destination_Flag(int destination, bool selectable); + // Spinner_Query_Selectable_Destination_Flag(int destination); + int Spinner_Interface_Choose_Dest(int loopId, bool immediately); void ESPER_Flag_To_Activate(); bool Voight_Kampff_Activate(int a1, int a2); int Elevator_Activate(int elevatorId); |