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Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 0e4c0e9f62..fb38fdaf91 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -99,12 +99,12 @@ protected:
void Actor_Change_Animation_Mode(int actorId, int animationMode);
int Actor_Query_Animation_Mode(int actorId);
bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int a3, int a4, bool running);
- bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool running);
- bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, int a4, bool running);
- bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool running);
- bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool running, int a7);
- void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int running);
- void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool running);
+ bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run);
+ bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool a4, bool run);
+ bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool run);
+ bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool run, int a7);
+ void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int run);
+ void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool run);
void Actor_Force_Stop_Walking(int actorId);
bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4);
bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4);