diff options
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 0e4c0e9f62..fb38fdaf91 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -99,12 +99,12 @@ protected: void Actor_Change_Animation_Mode(int actorId, int animationMode); int Actor_Query_Animation_Mode(int actorId); bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int a3, int a4, bool running); - bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool running); - bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, int a4, bool running); - bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool running); - bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool running, int a7); - void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int running); - void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool running); + bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run); + bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool a4, bool run); + bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool run); + bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool run, int a7); + void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int run); + void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool run); void Actor_Force_Stop_Walking(int actorId); bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4); bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4); |