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-rw-r--r--engines/bladerunner/script/script.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 3b35f3a81d..e2e3e2772a 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -80,7 +80,7 @@ protected:
void Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value);
bool Actor_Query_Flag_Damage_Anim_If_Moving(int actorId);
void Actor_Combat_AI_Hit_Attempt(int actorId);
- void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable);
+ void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);
void Non_Player_Actor_Combat_Mode_Off(int actorId);
void Actor_Set_Health(int actorId, int hp, int maxHp);
void Actor_Set_Targetable(int actorId, bool targetable);