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Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index ac88458f42..4eb929004b 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -172,7 +172,7 @@ protected:
void Footstep_Sounds_Set(int index, int value);
void Footstep_Sound_Override_On(int footstepSoundOverride);
void Footstep_Sound_Override_Off();
- bool Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut);
+ bool Music_Play(int musicId, int volume, int pan, int32 timeFadeIn, int32 timePlay, int loop, int32 timeFadeOut);
void Music_Adjust(int volume, int pan, uint32 delay);
void Music_Stop(uint32 delay);
bool Music_Is_Playing();
@@ -265,21 +265,21 @@ protected:
void Set_Fog_Density(const char *fogName, float density);
void ADQ_Flush();
void ADQ_Add(int actorId, int sentenceId, int animationMode);
- void ADQ_Add_Pause(uint32 delay);
+ void ADQ_Add_Pause(int32 delay);
void ADQ_Wait_For_All_Queued_Dialogue();
bool Game_Over();
void Autosave_Game(int textId);
void I_Sez(const char *str);
- void AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds);
+ void AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds);
void AI_Countdown_Timer_Reset(int actorId, int timer);
void AI_Movement_Track_Unpause(int actorId);
void AI_Movement_Track_Pause(int actorId);
void AI_Movement_Track_Repeat(int actorId);
- void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
- void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
- void AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay);
- void AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay);
+ void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle);
+ void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle);
+ void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay);
+ void AI_Movement_Track_Append(int actorId, int waypointId, int32 delay);
void AI_Movement_Track_Flush(int actorId);
void ESPER_Add_Photo(const char *name, int photoId, int shapeId);