diff options
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index ac88458f42..4eb929004b 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -172,7 +172,7 @@ protected: void Footstep_Sounds_Set(int index, int value); void Footstep_Sound_Override_On(int footstepSoundOverride); void Footstep_Sound_Override_Off(); - bool Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut); + bool Music_Play(int musicId, int volume, int pan, int32 timeFadeIn, int32 timePlay, int loop, int32 timeFadeOut); void Music_Adjust(int volume, int pan, uint32 delay); void Music_Stop(uint32 delay); bool Music_Is_Playing(); @@ -265,21 +265,21 @@ protected: void Set_Fog_Density(const char *fogName, float density); void ADQ_Flush(); void ADQ_Add(int actorId, int sentenceId, int animationMode); - void ADQ_Add_Pause(uint32 delay); + void ADQ_Add_Pause(int32 delay); void ADQ_Wait_For_All_Queued_Dialogue(); bool Game_Over(); void Autosave_Game(int textId); void I_Sez(const char *str); - void AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds); + void AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds); void AI_Countdown_Timer_Reset(int actorId, int timer); void AI_Movement_Track_Unpause(int actorId); void AI_Movement_Track_Pause(int actorId); void AI_Movement_Track_Repeat(int actorId); - void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle); - void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle); - void AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay); - void AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay); + void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle); + void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle); + void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay); + void AI_Movement_Track_Append(int actorId, int waypointId, int32 delay); void AI_Movement_Track_Flush(int actorId); void ESPER_Add_Photo(const char *name, int photoId, int shapeId); |