diff options
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index e2e3e2772a..3511461e9b 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -103,13 +103,13 @@ protected: int Slice_Animation_Query_Number_Of_Frames(int animationId); void Actor_Change_Animation_Mode(int actorId, int animationMode); int Actor_Query_Animation_Mode(int actorId); - bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, bool interruptible, bool run); - bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int destinationOffset, bool interruptible, bool run); - bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool interruptible, bool run); - bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool interruptible, bool run); - bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool interruptible, bool run, int a7); - void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool run); - void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool run); + bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int proximity, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int proximity, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int proximity, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool interruptible, bool run); + bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool a7); + void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run); + void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool run); void Actor_Force_Stop_Walking(int actorId); void Loop_Actor_Travel_Stairs(int actorId, int stepCount, bool up, int animationModeEnd); void Loop_Actor_Travel_Ladder(int actorId, int stepCount, bool up, int animationModeEnd); |