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-rw-r--r--engines/bladerunner/script/script.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index e2e3e2772a..3511461e9b 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -103,13 +103,13 @@ protected:
int Slice_Animation_Query_Number_Of_Frames(int animationId);
void Actor_Change_Animation_Mode(int actorId, int animationMode);
int Actor_Query_Animation_Mode(int actorId);
- bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, bool interruptible, bool run);
- bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int destinationOffset, bool interruptible, bool run);
- bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool interruptible, bool run);
- bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool interruptible, bool run);
- bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool interruptible, bool run, int a7);
- void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool run);
- void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool run);
+ bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int proximity, bool interruptible, bool run);
+ bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int proximity, bool interruptible, bool run);
+ bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int proximity, bool interruptible, bool run);
+ bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool interruptible, bool run);
+ bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool a7);
+ void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run);
+ void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool run);
void Actor_Force_Stop_Walking(int actorId);
void Loop_Actor_Travel_Stairs(int actorId, int stepCount, bool up, int animationModeEnd);
void Loop_Actor_Travel_Ladder(int actorId, int stepCount, bool up, int animationModeEnd);