diff options
Diffstat (limited to 'engines/bladerunner/script/tb02.cpp')
-rw-r--r-- | engines/bladerunner/script/tb02.cpp | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/engines/bladerunner/script/tb02.cpp b/engines/bladerunner/script/tb02.cpp new file mode 100644 index 0000000000..50f3b9728e --- /dev/null +++ b/engines/bladerunner/script/tb02.cpp @@ -0,0 +1,469 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptTB02::InitializeScene() { + if (Game_Flag_Query(155)) { + Setup_Scene_Information(-152.0f, 0.0f, 1774.0f, 999); + } else if (Game_Flag_Query(95)) { + Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639); + } else if (Game_Flag_Query(608)) { + Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(27, 0, -1); + Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250); + } + if (Global_Variable_Query(1) > 3) { + Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2); + } + Ambient_Sounds_Add_Looping_Sound(211, 20, 0, 1); + Ambient_Sounds_Add_Sound(212, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(213, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); + if (Global_Variable_Query(1) <= 3) { + Ambient_Sounds_Add_Looping_Sound(45, 35, 0, 1); + Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + } + if (Game_Flag_Query(307) && Global_Variable_Query(1) < 4) { + Scene_Exit_Add_2D_Exit(2, 67, 0, 233, 362, 3); + } + if (Game_Flag_Query(155)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(1); + } + Actor_Put_In_Set(17, 17); + Actor_Set_At_XYZ(17, -38.53f, 2.93f, 1475.97f, 673); + if (Global_Variable_Query(1) == 4) { + if (Actor_Query_Goal_Number(17) < 300) { + Actor_Set_Goal_Number(17, 300); + } + Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0); + } +} + +void ScriptTB02::SceneLoaded() { + Obstacle_Object("SPHERE02", true); + Unobstacle_Object("BOX36", true); +} + +bool ScriptTB02::MouseClick(int x, int y) { + return Region_Check(600, 300, 639, 479); +} + +bool ScriptTB02::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptTB02::ClickedOnActor(int actorId) { + if (actorId == 17) { + if (!Loop_Actor_Walk_To_XYZ(0, -76.35f, 0.15f, 1564.2f, 0, 1, false, 0)) { + Actor_Face_Actor(0, 17, true); + int v1 = Global_Variable_Query(1); + if (v1 == 2) { + if (Game_Flag_Query(450) && !Game_Flag_Query(451)) { + Actor_Says(0, 5150, 18); + Actor_Says(17, 60, 12); + Actor_Says(17, 70, 13); + Actor_Says(0, 5155, 13); + Actor_Modify_Friendliness_To_Other(17, 0, -1); + return true; + } + if (!Game_Flag_Query(450) && !Game_Flag_Query(451)) { + Game_Flag_Set(450); + Actor_Says(0, 5160, 18); + Actor_Says(17, 80, 14); + Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0); + return true; + } + if (Game_Flag_Query(451)) { + sub_402644(); + } else { + Actor_Face_Actor(17, 0, true); + Actor_Says(0, 5150, 18); + Actor_Says(17, 60, 13); + Actor_Says(17, 70, 12); + Actor_Says(0, 5155, 13); + Actor_Modify_Friendliness_To_Other(17, 0, -1); + Actor_Face_Heading(17, 788, false); + } + return true; + } + if (v1 == 3) { + Actor_Says(0, 5235, 18); + Actor_Says(17, 280, 13); + Actor_Says(17, 290, 12); + Actor_Says(0, 5240, 18); + Actor_Says(17, 300, 12); + return false; + } + if (v1 == 4) { + if (Actor_Query_Goal_Number(17) == 300) { + Actor_Set_Goal_Number(17, 301); + } + } + } + } + return false; +} + +bool ScriptTB02::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptTB02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -152.0f, 0.0f, 1774.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(154); + Game_Flag_Reset(450); + Set_Enter(17, 83); + Async_Actor_Walk_To_XYZ(0, -152.0f, 0.0f, 1890.0f, 0, false); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 0.0f, 1578.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (Global_Variable_Query(1) < 4) { + Game_Flag_Set(451); + Game_Flag_Set(96); + Set_Enter(72, 84); + } else { + Set_Enter(18, 108); + } + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -192.0f, 0.0f, 1430.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 800, false); + Loop_Actor_Travel_Stairs(0, 9, 0, 0); + if (Actor_Query_Goal_Number(17) == 300) { + Actor_Set_Goal_Number(17, 301); + } else { + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(258); + Game_Flag_Reset(257); + Game_Flag_Reset(261); + Game_Flag_Reset(450); + switch (Spinner_Interface_Choose_Dest(-1, 0)) { + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(307); + Game_Flag_Set(256); + Set_Enter(37, 34); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(307); + Game_Flag_Set(255); + Set_Enter(54, 54); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(307); + Game_Flag_Set(254); + Set_Enter(20, 2); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(307); + Game_Flag_Set(253); + Set_Enter(7, 25); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(307); + Game_Flag_Set(252); + Set_Enter(0, 0); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(307); + Game_Flag_Set(248); + Set_Enter(4, 13); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(307); + Game_Flag_Set(249); + Set_Enter(69, 78); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(307); + Game_Flag_Set(250); + Set_Enter(49, 48); + break; + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(307); + Game_Flag_Set(251); + Set_Enter(61, 65); + break; + default: + Game_Flag_Set(261); + break; + } + } + } + return true; + } + return false; +} + +bool ScriptTB02::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptTB02::SceneFrameAdvanced(int frame) { +} + +void ScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptTB02::PlayerWalkedIn() { + if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(1) == 2) || Global_Variable_Query(1) == 3)) { + Set_Enter(18, 108); + //return true; + return; + } + if (Game_Flag_Query(155)) { + Async_Actor_Walk_To_XYZ(0, -152.0f, 0.0f, 1702.0f, 0, false); + Game_Flag_Reset(155); + } else if (Game_Flag_Query(95)) { + Game_Flag_Reset(95); + } else if (Game_Flag_Query(608)) { + Game_Flag_Reset(608); + if (Actor_Query_Goal_Number(17) == 300) { + Actor_Set_Goal_Number(17, 302); + } + Music_Play(1, 50, 0, 2, -1, 0, 0); + } else { + Loop_Actor_Travel_Stairs(0, 9, 1, 0); + Loop_Actor_Walk_To_XYZ(0, -140.0f, 0.79f, 1470.0f, 0, 0, false, 0); + } + int v0 = Global_Variable_Query(1); + if (v0 > 4) { + //return false; + return; + } + if (v0 == 2) { + if (!Game_Flag_Query(453)) { + Player_Loses_Control(); + Actor_Says(0, 5125, 18); + Actor_Says(17, 0, 50); + Actor_Says(0, 5130, 13); + Actor_Says(17, 10, 15); + Item_Pickup_Spin_Effect(975, 351, 315); + Actor_Says(17, 20, 23); + Actor_Says(0, 5140, 17); + Actor_Says(17, 30, 14); + Actor_Says(17, 40, 13); + Loop_Actor_Walk_To_XYZ(0, -140.0f, 0.0f, 1586.0f, 12, 0, false, 0); + Loop_Actor_Walk_To_XYZ(0, -112.0f, 0.0f, 1586.0f, 12, 0, false, 0); + Actor_Face_Actor(0, 17, true); + Actor_Face_Actor(17, 0, true); + Actor_Says(0, 5145, 13); + Actor_Says(17, 50, 15); + Actor_Face_Heading(17, 788, false); + Actor_Clue_Acquire(0, 45, 1, -1); + Game_Flag_Set(453); + Game_Flag_Set(450); + Player_Gains_Control(); + Loop_Actor_Walk_To_XYZ(0, -138.17f, 0.15f, 1578.32f, 0, 1, false, 0); + } + if (Game_Flag_Query(450)) { + Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0); + } + if (Game_Flag_Query(451) && !Game_Flag_Query(450)) { + Actor_Says(17, 90, 18); + Game_Flag_Set(450); + Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0); + } + if (Game_Flag_Query(451) && !Game_Flag_Query(456)) { + Loop_Actor_Walk_To_Actor(1, 0, 36, 1, false); + Actor_Says(1, 2220, 14); + Actor_Says(0, 5245, 13); + Actor_Says(1, 2230, 12); + Actor_Says(1, 2240, 13); + sub_402B50(); + //return true; + } + //return false; + return; + } + if (v0 == 3 && !Game_Flag_Query(455)) { + Loop_Actor_Walk_To_XYZ(0, -131.28f, 0.79f, 1448.25f, 12, 1, false, 0); + Actor_Says(17, 260, 15); + Actor_Says(0, 5225, 16); + Actor_Says(17, 270, 14); + Game_Flag_Set(455); + Actor_Modify_Friendliness_To_Other(17, 0, -1); + } + //return false; +} + +void ScriptTB02::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptTB02::DialogueQueueFlushed(int a1) { +} + +void ScriptTB02::sub_402644() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(700, 4, 5, 6); + if (Actor_Clue_Query(0, 44)) { + DM_Add_To_List_Never_Repeat_Once_Selected(710, 5, 5, 4); + } + if (Actor_Clue_Query(0, 50) || Actor_Clue_Query(0, 51)) { + DM_Add_To_List_Never_Repeat_Once_Selected(720, 3, 5, 5); + } + if (Actor_Clue_Query(0, 51)) { + DM_Add_To_List_Never_Repeat_Once_Selected(730, 3, 4, 8); + } + Dialogue_Menu_Add_DONE_To_List(100); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 100: + Actor_Says(0, 5145, 13); + Actor_Says(17, 50, 15); + break; + case 730: + Actor_Says(0, 5180, 16); + Actor_Says(17, 240, 12); + Actor_Says(0, 5215, 18); + Actor_Says(17, 250, 13); + Actor_Says(0, 5220, 16); + break; + case 720: + Actor_Says(0, 5175, 12); + Actor_Says(17, 210, 14); + Actor_Says(0, 5200, 13); + Actor_Says(17, 220, 13); + Actor_Says(0, 5205, 15); + Actor_Says(17, 230, 12); + Actor_Says(0, 5210, 12); + break; + case 710: + Actor_Says(0, 5170, 12); + Actor_Says(17, 180, 12); + Actor_Says(17, 190, 14); + if (Game_Flag_Query(102)) { + Actor_Says(0, 5195, 13); + Actor_Says(17, 200, 13); + } + break; + case 700: + Actor_Says(0, 5165, 11); + Actor_Says(17, 100, 13); + Actor_Says(17, 110, 12); + Actor_Says(0, 5185, 15); + Actor_Says(17, 120, 12); + Actor_Says(17, 130, 14); + Actor_Says(0, 5190, 16); + Actor_Says(17, 140, 13); + Actor_Says(17, 150, 14); + Actor_Says(17, 170, 12); + Actor_Clue_Acquire(0, 50, 1, 17); + break; + } +} + +void ScriptTB02::sub_402B50() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(740, 4, 5, 6); + DM_Add_To_List_Never_Repeat_Once_Selected(750, 3, 5, 5); + Dialogue_Menu_Add_DONE_To_List(100); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 740: + Actor_Says(0, 5250, 15); + if (Game_Flag_Query(48)) { + Actor_Says(1, 2250, 12); + Actor_Says(1, 2260, 13); + Actor_Says(0, 5265, 12); + Actor_Says(1, 2270, 16); + Actor_Says(1, 2280, 13); + Actor_Says(0, 5270, 16); + Actor_Says(1, 2290, 14); + Actor_Clue_Acquire(0, 52, 1, 1); + Actor_Modify_Friendliness_To_Other(1, 0, 1); + Game_Flag_Set(456); + } else { + Actor_Says(1, 2300, 12); + Actor_Says(1, 2310, 15); + Actor_Says(0, 5275, 14); + Actor_Says(1, 2320, 12); + Actor_Says(0, 5280, 13); + Actor_Modify_Friendliness_To_Other(1, 0, 1); + Game_Flag_Set(456); + } + break; + case 750: + Actor_Says(0, 5255, 11); + Actor_Says(1, 2330, 13); + Actor_Says(1, 2340, 14); + Game_Flag_Set(456); + break; + case 100: + Actor_Says(1, 2350, 13); + Actor_Modify_Friendliness_To_Other(1, 0, -5); + Game_Flag_Set(456); + break; + } +} + +} // End of namespace BladeRunner |