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Diffstat (limited to 'engines/bladerunner/script/tb05.cpp')
-rw-r--r-- | engines/bladerunner/script/tb05.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/engines/bladerunner/script/tb05.cpp b/engines/bladerunner/script/tb05.cpp new file mode 100644 index 0000000000..e61fec4a2d --- /dev/null +++ b/engines/bladerunner/script/tb05.cpp @@ -0,0 +1,197 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptTB05::InitializeScene() { + if (Game_Flag_Query(98)) { + Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450); + Game_Flag_Set(102); + Game_Flag_Reset(98); + } else { + Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6); + } + Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0); + Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); + Ambient_Sounds_Add_Looping_Sound(236, 100, 0, 1); + Ambient_Sounds_Add_Looping_Sound(237, 100, 0, 1); + Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(220, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(146, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(147, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(148, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(149, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(151, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); + Scene_Loop_Set_Default(0); +} + +void ScriptTB05::SceneLoaded() { + Clickable_Object("MONITOR05"); + Unclickable_Object("SMUDGE_GLASS01"); + if (!Actor_Clue_Query(0, 44)) { + Item_Add_To_World(76, 940, 72, 76.160004f, 147.36f, -235.14999f, 0, 6, 6, false, true, false, true); + } + if (!Actor_Clue_Query(0, 54) && !Actor_Clue_Query(0, 55) && (Game_Flag_Query(45) || Game_Flag_Query(46))) { + Item_Add_To_World(119, 972, 72, 129.00999f, 147.12f, -162.98f, 0, 8, 8, false, true, false, true); + } +} + +bool ScriptTB05::MouseClick(int x, int y) { + return false; +} + +bool ScriptTB05::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("MONITOR05", objectName) && !Loop_Actor_Walk_To_XYZ(0, 122.54f, 147.12f, -197.17f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 38, false); + if (!Actor_Clue_Query(0, 152) && !Game_Flag_Query(99)) { + Actor_Clue_Acquire(0, 51, 1, -1); + Actor_Voice_Over(2170, 99); + Actor_Voice_Over(2180, 99); + Actor_Voice_Over(2190, 99); + Actor_Voice_Over(2200, 99); + Game_Flag_Set(99); + return true; + } + if (Game_Flag_Query(99) && !Game_Flag_Query(100) && !Actor_Clue_Query(0, 152)) { + if (Actor_Clue_Query(0, 65) || Actor_Clue_Query(0, 262)) { + Actor_Clue_Acquire(0, 152, 1, -1); + Actor_Voice_Over(2230, 99); + Item_Pickup_Spin_Effect(941, 352, 333); + Actor_Voice_Over(2240, 99); + Actor_Voice_Over(2250, 99); + Actor_Voice_Over(2260, 99); + Game_Flag_Set(100); + Game_Flag_Set(101); + } else { + Actor_Voice_Over(2270, 99); + Game_Flag_Set(100); + } + return true; + } + if (Game_Flag_Query(100) && !Game_Flag_Query(101)) { + if (Actor_Clue_Query(0, 65) || Actor_Clue_Query(0, 262)) { + Actor_Clue_Acquire(0, 152, 1, -1); + Actor_Voice_Over(2230, 99); + Item_Pickup_Spin_Effect(941, 352, 333); + Actor_Voice_Over(2240, 99); + Actor_Voice_Over(2250, 99); + Actor_Voice_Over(2260, 99); + Game_Flag_Set(101); + } else { + Actor_Voice_Over(2280, 99); + Actor_Voice_Over(2290, 99); + Game_Flag_Set(101); + } + return true; + } + if (Game_Flag_Query(101)) { + Actor_Voice_Over(3700, 99); + return true; + } + return false; + } + return false; +} + +bool ScriptTB05::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptTB05::ClickedOnItem(int itemId, bool a2) { + if (itemId == 76 && !Loop_Actor_Walk_To_XYZ(0, 54.0f, 147.12f, -209.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 126, false); + Item_Remove_From_World(76); + Item_Pickup_Spin_Effect(940, 295, 408); + Actor_Voice_Over(2140, 99); + Actor_Voice_Over(2150, 99); + Actor_Voice_Over(2160, 99); + Actor_Clue_Acquire(0, 44, 1, -1); + return true; + } + if (itemId == 119 && !Loop_Actor_Walk_To_XYZ(0, 107.89f, 147.12f, -156.26f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 126, false); + Item_Remove_From_World(119); + Item_Pickup_Spin_Effect(972, 449, 431); + Actor_Voice_Over(4280, 99); + if (Game_Flag_Query(45)) { + Actor_Voice_Over(4290, 99); + Actor_Clue_Acquire(0, 54, 1, -1); + } else { + Actor_Voice_Over(4300, 99); + Actor_Clue_Acquire(0, 55, 1, -1); + } + } + return false; +} + +bool ScriptTB05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 23.0f, 151.53f, -205.0f, 12, 1, false, 0)) { + Game_Flag_Set(97); + Set_Enter(73, 85); + Scene_Loop_Start_Special(1, 2, 1); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 14.0f, 147.12f, 123.0f, 0, 1, false, 0)) { + Game_Flag_Set(95); + Set_Enter(17, 82); + } + return true; + } + return false; +} + +bool ScriptTB05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptTB05::SceneFrameAdvanced(int frame) { + if (frame == 61) { + Sound_Play(150, Random_Query(52, 52), 0, 0, 50); + } + if (frame == 63) { + Sound_Play(283, Random_Query(55, 55), 0, 0, 50); + } + //return true; +} + +void ScriptTB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptTB05::PlayerWalkedIn() { +} + +void ScriptTB05::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptTB05::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |