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-rw-r--r--engines/bladerunner/script/ug04.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug04.cpp b/engines/bladerunner/script/ug04.cpp
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index 0000000000..c65d74fdf5
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+++ b/engines/bladerunner/script/ug04.cpp
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG04::InitializeScene() {
+ if (Game_Flag_Query(339)) {
+ Setup_Scene_Information(0.0f, -1.74f, -2400.0f, 496);
+ Game_Flag_Reset(339);
+ } else if (Game_Flag_Query(341)) {
+ Setup_Scene_Information(164.0f, 11.87f, -1013.0f, 83);
+ } else {
+ Setup_Scene_Information(-172.0f, 16.29f, -735.0f, 380);
+ Game_Flag_Reset(334);
+ }
+ Scene_Exit_Add_2D_Exit(0, 123, 308, 159, 413, 3);
+ if (Global_Variable_Query(1) > 3) {
+ Scene_Exit_Add_2D_Exit(1, 256, 333, 290, 373, 0);
+ }
+ Scene_Exit_Add_2D_Exit(2, 344, 298, 451, 390, 1);
+ Ambient_Sounds_Add_Looping_Sound(331, 25, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptUG04::SceneLoaded() {
+ Obstacle_Object("NAV", true);
+ Unobstacle_Object("RUBBLE", true);
+ Unobstacle_Object("FLOOR DEBRIS WADS", true);
+ Unobstacle_Object("FLOOR DEBRIS WADS01", true);
+ Unobstacle_Object("FLOOR DEBRIS WADS02", true);
+}
+
+bool ScriptUG04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG04::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG04::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG04::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -172.0f, 16.29f, -735.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(335);
+ Set_Enter(76, 88);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.74f, -2400.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(338);
+ Set_Enter(78, 90);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 164.0f, 11.87f, -1013.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(340);
+ Set_Enter(79, 91);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG04::SceneFrameAdvanced(int frame) {
+ if (frame == 1) {
+ Ambient_Sounds_Play_Sound(367, 90, -100, 100, 100);
+ }
+}
+
+void ScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG04::PlayerWalkedIn() {
+ if (Game_Flag_Query(341)) {
+ Loop_Actor_Walk_To_XYZ(0, 60.0f, -1.74f, -976.0f, 6, 0, false, 0);
+ Game_Flag_Reset(341);
+ }
+}
+
+void ScriptUG04::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptUG04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner