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-rw-r--r--engines/bladerunner/script/ug05.cpp275
1 files changed, 275 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug05.cpp b/engines/bladerunner/script/ug05.cpp
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+++ b/engines/bladerunner/script/ug05.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG05::InitializeScene() {
+ if (Game_Flag_Query(360)) {
+ if (Game_Flag_Query(663) && !Game_Flag_Query(368)) {
+ Setup_Scene_Information(-356.35f, 132.77f, -1092.36f, 389);
+ } else {
+ Setup_Scene_Information(-180.0f, 37.28f, -1124.0f, 296);
+ }
+ } else {
+ Setup_Scene_Information(0.0f, -1.37f, 0.0f, 0);
+ Game_Flag_Reset(338);
+ }
+ Scene_Exit_Add_2D_Exit(0, 215, 240, 254, 331, 3);
+ if (!Game_Flag_Query(663)) {
+ Scene_Exit_Add_2D_Exit(1, 303, 422, 639, 479, 2);
+ }
+ if (!Game_Flag_Query(663) || Game_Flag_Query(368)) {
+ Scene_Exit_Add_2D_Exit(2, 352, 256, 393, 344, 0);
+ }
+ Ambient_Sounds_Add_Looping_Sound(105, 28, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(368)) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptUG05::SceneLoaded() {
+ if (!Game_Flag_Query(368)) {
+ Unobstacle_Object("DROPPED CAR OBSTACL", true);
+ }
+ Obstacle_Object("VANBODY", true);
+}
+
+bool ScriptUG05::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG05::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG05::ClickedOnActor(int actorId) {
+ if (!Loop_Actor_Walk_To_Actor(0, actorId, 30, 1, false)) {
+ Actor_Face_Actor(0, actorId, true);
+ int v1 = sub_4021B0();
+ if (actorId == 24 && Game_Flag_Query(368) && !Game_Flag_Query(683)) {
+ Actor_Says(24, 220, -1);
+ Actor_Says(0, 5540, 14);
+ Actor_Says(24, 230, -1);
+ Actor_Says(0, 5545, 17);
+ Actor_Says(24, 240, -1);
+ Actor_Says(0, 5550, 3);
+ Game_Flag_Set(683);
+ return false;
+ }
+ if (actorId == v1) {
+ sub_402218();
+ return true;
+ }
+ return false;
+ }
+ return false;
+}
+
+bool ScriptUG05::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG05::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (Game_Flag_Query(663) && !Game_Flag_Query(368)) {
+ Loop_Actor_Walk_To_XYZ(0, -356.35f, 132.77f, -1092.36f, 0, 0, false, 0);
+ Game_Flag_Set(361);
+ Set_Enter(43, 40);
+ } else if (!Loop_Actor_Walk_To_XYZ(0, -156.72f, 3.03f, -1118.17f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 760, false);
+ Loop_Actor_Travel_Stairs(0, 3, 1, 0);
+ Game_Flag_Set(361);
+ Set_Enter(43, 40);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 4.0f, -11.67f, -4.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(339);
+ Set_Enter(77, 89);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Game_Flag_Query(662)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0)) {
+ if (!Game_Flag_Query(522)) {
+ Actor_Voice_Over(2600, 99);
+ Actor_Voice_Over(2610, 99);
+ Game_Flag_Set(522);
+ }
+ return true;
+ }
+ } else {
+ int v1 = sub_4021B0();
+ bool v2;
+ if (v1 == -1) {
+ v2 = Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0) != 0;
+ } else {
+ v2 = Loop_Actor_Walk_To_Actor(0, v1, 30, 1, false) != 0;
+ }
+ if (!v2) {
+ sub_402218();
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptUG05::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG05::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG05::PlayerWalkedIn() {
+ if (Game_Flag_Query(663)) {
+ if (Game_Flag_Query(368)) {
+ Music_Stop(2);
+ Actor_Put_In_Set(24, 78);
+ Actor_Set_At_XYZ(24, 4.22f, -1.37f, -925.0f, 750);
+ Actor_Set_Goal_Number(24, 599);
+ Actor_Retired_Here(24, 70, 36, 1, -1);
+ int v0 = sub_4021B0();
+ if (v0 == 3) {
+ Actor_Put_In_Set(3, 78);
+ Actor_Set_At_XYZ(3, -100.0f, -10.31f, -906.0f, 866);
+ Actor_Force_Stop_Walking(3);
+ } else if (v0 == 6) {
+ Actor_Put_In_Set(6, 78);
+ Actor_Set_At_XYZ(6, -100.0f, -10.31f, -906.0f, 866);
+ Actor_Force_Stop_Walking(6);
+ }
+ } else {
+ if (!Actor_Query_In_Set(23, 78)) {
+ Actor_Put_In_Set(23, 78);
+ Actor_Set_At_XYZ(23, 0.0f, -1.37f, -1400.0f, 768);
+ }
+ if (!Actor_Query_In_Set(24, 78)) {
+ ADQ_Flush();
+ ADQ_Add(24, 280, 3);
+ Actor_Put_In_Set(24, 78);
+ Actor_Set_At_XYZ(24, -16.0f, -1.37f, -960.0f, 768);
+ }
+ }
+ }
+ if (Game_Flag_Query(360)) {
+ if (Game_Flag_Query(663) && !Game_Flag_Query(368)) {
+ Loop_Actor_Walk_To_XYZ(0, -288.35f, 132.77f, -1092.36f, 0, 1, false, 0);
+ } else {
+ Loop_Actor_Travel_Stairs(0, 2, 0, 0);
+ }
+ }
+ if (Game_Flag_Query(663)) {
+ Game_Flag_Query(368);
+ }
+ Game_Flag_Reset(360);
+}
+
+void ScriptUG05::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptUG05::DialogueQueueFlushed(int a1) {
+}
+
+int ScriptUG05::sub_4021B0() {
+ if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
+ return 3;
+ }
+ if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
+ return 6;
+ }
+ return -1;
+}
+
+void ScriptUG05::sub_402218() {
+ int v0 = sub_4021B0();
+ if (v0 != -1) {
+ Actor_Face_Actor(0, v0, true);
+ Actor_Face_Actor(v0, 0, true);
+ Actor_Says(0, 5535, 13);
+ if (v0 == 3) {
+ Actor_Says(3, 1110, 15);
+ } else {
+ Actor_Says(6, 670, 17);
+ }
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (v0 == 6) {
+ if (Game_Flag_Query(46)) {
+ if (Global_Variable_Query(48) > 3) {
+ Outtake_Play(13, 0, -1);
+ } else {
+ Outtake_Play(14, 0, -1);
+ }
+ } else {
+ Outtake_Play(12, 0, -1);
+ }
+ } else if (v0 == 3) {
+ if (Game_Flag_Query(47)) {
+ if (Global_Variable_Query(48) > 3) {
+ Outtake_Play(16, 0, -1);
+ } else {
+ Outtake_Play(17, 0, -1);
+ }
+ } else {
+ Outtake_Play(15, 0, -1);
+ }
+ } else {
+ Outtake_Play(19, 0, -1);
+ }
+ Outtake_Play(18, 0, -1);
+ Game_Over();
+}
+
+} // End of namespace BladeRunner