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Diffstat (limited to 'engines/bladerunner/script/ug05.cpp')
-rw-r--r-- | engines/bladerunner/script/ug05.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug05.cpp b/engines/bladerunner/script/ug05.cpp new file mode 100644 index 0000000000..e087cacf92 --- /dev/null +++ b/engines/bladerunner/script/ug05.cpp @@ -0,0 +1,275 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG05::InitializeScene() { + if (Game_Flag_Query(360)) { + if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { + Setup_Scene_Information(-356.35f, 132.77f, -1092.36f, 389); + } else { + Setup_Scene_Information(-180.0f, 37.28f, -1124.0f, 296); + } + } else { + Setup_Scene_Information(0.0f, -1.37f, 0.0f, 0); + Game_Flag_Reset(338); + } + Scene_Exit_Add_2D_Exit(0, 215, 240, 254, 331, 3); + if (!Game_Flag_Query(663)) { + Scene_Exit_Add_2D_Exit(1, 303, 422, 639, 479, 2); + } + if (!Game_Flag_Query(663) || Game_Flag_Query(368)) { + Scene_Exit_Add_2D_Exit(2, 352, 256, 393, 344, 0); + } + Ambient_Sounds_Add_Looping_Sound(105, 28, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(368)) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(0); + } +} + +void ScriptUG05::SceneLoaded() { + if (!Game_Flag_Query(368)) { + Unobstacle_Object("DROPPED CAR OBSTACL", true); + } + Obstacle_Object("VANBODY", true); +} + +bool ScriptUG05::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG05::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG05::ClickedOnActor(int actorId) { + if (!Loop_Actor_Walk_To_Actor(0, actorId, 30, 1, false)) { + Actor_Face_Actor(0, actorId, true); + int v1 = sub_4021B0(); + if (actorId == 24 && Game_Flag_Query(368) && !Game_Flag_Query(683)) { + Actor_Says(24, 220, -1); + Actor_Says(0, 5540, 14); + Actor_Says(24, 230, -1); + Actor_Says(0, 5545, 17); + Actor_Says(24, 240, -1); + Actor_Says(0, 5550, 3); + Game_Flag_Set(683); + return false; + } + if (actorId == v1) { + sub_402218(); + return true; + } + return false; + } + return false; +} + +bool ScriptUG05::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { + Loop_Actor_Walk_To_XYZ(0, -356.35f, 132.77f, -1092.36f, 0, 0, false, 0); + Game_Flag_Set(361); + Set_Enter(43, 40); + } else if (!Loop_Actor_Walk_To_XYZ(0, -156.72f, 3.03f, -1118.17f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 760, false); + Loop_Actor_Travel_Stairs(0, 3, 1, 0); + Game_Flag_Set(361); + Set_Enter(43, 40); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 4.0f, -11.67f, -4.0f, 0, 1, false, 0)) { + Game_Flag_Set(339); + Set_Enter(77, 89); + } + return true; + } + if (exitId == 2) { + if (!Game_Flag_Query(662)) { + if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0)) { + if (!Game_Flag_Query(522)) { + Actor_Voice_Over(2600, 99); + Actor_Voice_Over(2610, 99); + Game_Flag_Set(522); + } + return true; + } + } else { + int v1 = sub_4021B0(); + bool v2; + if (v1 == -1) { + v2 = Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0) != 0; + } else { + v2 = Loop_Actor_Walk_To_Actor(0, v1, 30, 1, false) != 0; + } + if (!v2) { + sub_402218(); + return true; + } + } + } + return false; +} + +bool ScriptUG05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG05::SceneFrameAdvanced(int frame) { +} + +void ScriptUG05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG05::PlayerWalkedIn() { + if (Game_Flag_Query(663)) { + if (Game_Flag_Query(368)) { + Music_Stop(2); + Actor_Put_In_Set(24, 78); + Actor_Set_At_XYZ(24, 4.22f, -1.37f, -925.0f, 750); + Actor_Set_Goal_Number(24, 599); + Actor_Retired_Here(24, 70, 36, 1, -1); + int v0 = sub_4021B0(); + if (v0 == 3) { + Actor_Put_In_Set(3, 78); + Actor_Set_At_XYZ(3, -100.0f, -10.31f, -906.0f, 866); + Actor_Force_Stop_Walking(3); + } else if (v0 == 6) { + Actor_Put_In_Set(6, 78); + Actor_Set_At_XYZ(6, -100.0f, -10.31f, -906.0f, 866); + Actor_Force_Stop_Walking(6); + } + } else { + if (!Actor_Query_In_Set(23, 78)) { + Actor_Put_In_Set(23, 78); + Actor_Set_At_XYZ(23, 0.0f, -1.37f, -1400.0f, 768); + } + if (!Actor_Query_In_Set(24, 78)) { + ADQ_Flush(); + ADQ_Add(24, 280, 3); + Actor_Put_In_Set(24, 78); + Actor_Set_At_XYZ(24, -16.0f, -1.37f, -960.0f, 768); + } + } + } + if (Game_Flag_Query(360)) { + if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { + Loop_Actor_Walk_To_XYZ(0, -288.35f, 132.77f, -1092.36f, 0, 1, false, 0); + } else { + Loop_Actor_Travel_Stairs(0, 2, 0, 0); + } + } + if (Game_Flag_Query(663)) { + Game_Flag_Query(368); + } + Game_Flag_Reset(360); +} + +void ScriptUG05::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptUG05::DialogueQueueFlushed(int a1) { +} + +int ScriptUG05::sub_4021B0() { + if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) { + return 3; + } + if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) { + return 6; + } + return -1; +} + +void ScriptUG05::sub_402218() { + int v0 = sub_4021B0(); + if (v0 != -1) { + Actor_Face_Actor(0, v0, true); + Actor_Face_Actor(v0, 0, true); + Actor_Says(0, 5535, 13); + if (v0 == 3) { + Actor_Says(3, 1110, 15); + } else { + Actor_Says(6, 670, 17); + } + } + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (v0 == 6) { + if (Game_Flag_Query(46)) { + if (Global_Variable_Query(48) > 3) { + Outtake_Play(13, 0, -1); + } else { + Outtake_Play(14, 0, -1); + } + } else { + Outtake_Play(12, 0, -1); + } + } else if (v0 == 3) { + if (Game_Flag_Query(47)) { + if (Global_Variable_Query(48) > 3) { + Outtake_Play(16, 0, -1); + } else { + Outtake_Play(17, 0, -1); + } + } else { + Outtake_Play(15, 0, -1); + } + } else { + Outtake_Play(19, 0, -1); + } + Outtake_Play(18, 0, -1); + Game_Over(); +} + +} // End of namespace BladeRunner |