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Diffstat (limited to 'engines/bladerunner/script/ug06.cpp')
-rw-r--r-- | engines/bladerunner/script/ug06.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug06.cpp b/engines/bladerunner/script/ug06.cpp new file mode 100644 index 0000000000..b3198c79ea --- /dev/null +++ b/engines/bladerunner/script/ug06.cpp @@ -0,0 +1,161 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG06::InitializeScene() { + if (Game_Flag_Query(680)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(7, 0, -1); + if (Game_Flag_Query(560)) { + Outtake_Play(9, 0, -1); + } else { + Outtake_Play(8, 0, -1); + } + Game_Flag_Reset(680); + } + if (Game_Flag_Query(340)) { + Setup_Scene_Information(23.0f, 0.0f, 321.0f, 0); + } else if (Game_Flag_Query(343)) { + Setup_Scene_Information(66.0f, 153.0f, -301.4f, 512); + } else { + Setup_Scene_Information(-165.0f, 1.0f, 89.0f, 990); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 294, 68, 544, 236, 0); + Ambient_Sounds_Add_Looping_Sound(288, 18, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); +} + +void ScriptUG06::SceneLoaded() { + Obstacle_Object("BOX06", true); + Unobstacle_Object("BOX06", true); + Unobstacle_Object("BOX07", true); + Unobstacle_Object("BOX16", true); + Unobstacle_Object("BOX05", true); +} + +bool ScriptUG06::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG06::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG06::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG06::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 23.0f, 0.0f, 321.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(341); + Set_Enter(77, 89); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 66.0f, 0.0f, -90.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 0, false); + Loop_Actor_Travel_Stairs(0, 17, 1, 0); + Loop_Actor_Walk_To_XYZ(0, 66.0f, 153.0f, -446.0f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(342); + Set_Enter(54, 54); + } + return true; + } + return false; +} + +bool ScriptUG06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG06::SceneFrameAdvanced(int frame) { +} + +void ScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG06::PlayerWalkedIn() { + if (Game_Flag_Query(340)) { + Loop_Actor_Walk_To_XYZ(0, 23.0f, 0.0f, 273.0f, 0, 0, false, 0); + Game_Flag_Reset(340); + } + if (Game_Flag_Query(343)) { + Loop_Actor_Travel_Stairs(0, 17, 0, 0); + Loop_Actor_Walk_To_XYZ(0, 66.0f, 0.0f, -36.91f, 0, 0, false, 0); + Game_Flag_Reset(343); + } + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(524)) { + Player_Loses_Control(); + Actor_Voice_Over(2620, 99); + Actor_Voice_Over(2630, 99); + Actor_Voice_Over(2640, 99); + Actor_Voice_Over(2650, 99); + Actor_Voice_Over(2660, 99); + Actor_Voice_Over(2670, 99); + Actor_Voice_Over(2680, 99); + Actor_Voice_Over(2690, 99); + Actor_Voice_Over(2700, 99); + Player_Gains_Control(); + Game_Flag_Set(524); + Autosave_Game(2); + } + //return false; +} + +void ScriptUG06::PlayerWalkedOut() { +} + +void ScriptUG06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |