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Diffstat (limited to 'engines/bladerunner/script/ug06.cpp')
-rw-r--r--engines/bladerunner/script/ug06.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug06.cpp b/engines/bladerunner/script/ug06.cpp
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+++ b/engines/bladerunner/script/ug06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG06::InitializeScene() {
+ if (Game_Flag_Query(680)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(7, 0, -1);
+ if (Game_Flag_Query(560)) {
+ Outtake_Play(9, 0, -1);
+ } else {
+ Outtake_Play(8, 0, -1);
+ }
+ Game_Flag_Reset(680);
+ }
+ if (Game_Flag_Query(340)) {
+ Setup_Scene_Information(23.0f, 0.0f, 321.0f, 0);
+ } else if (Game_Flag_Query(343)) {
+ Setup_Scene_Information(66.0f, 153.0f, -301.4f, 512);
+ } else {
+ Setup_Scene_Information(-165.0f, 1.0f, 89.0f, 990);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 294, 68, 544, 236, 0);
+ Ambient_Sounds_Add_Looping_Sound(288, 18, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptUG06::SceneLoaded() {
+ Obstacle_Object("BOX06", true);
+ Unobstacle_Object("BOX06", true);
+ Unobstacle_Object("BOX07", true);
+ Unobstacle_Object("BOX16", true);
+ Unobstacle_Object("BOX05", true);
+}
+
+bool ScriptUG06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG06::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG06::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 23.0f, 0.0f, 321.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(341);
+ Set_Enter(77, 89);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 66.0f, 0.0f, -90.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 0, false);
+ Loop_Actor_Travel_Stairs(0, 17, 1, 0);
+ Loop_Actor_Walk_To_XYZ(0, 66.0f, 153.0f, -446.0f, 0, 0, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(342);
+ Set_Enter(54, 54);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG06::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG06::PlayerWalkedIn() {
+ if (Game_Flag_Query(340)) {
+ Loop_Actor_Walk_To_XYZ(0, 23.0f, 0.0f, 273.0f, 0, 0, false, 0);
+ Game_Flag_Reset(340);
+ }
+ if (Game_Flag_Query(343)) {
+ Loop_Actor_Travel_Stairs(0, 17, 0, 0);
+ Loop_Actor_Walk_To_XYZ(0, 66.0f, 0.0f, -36.91f, 0, 0, false, 0);
+ Game_Flag_Reset(343);
+ }
+ if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(524)) {
+ Player_Loses_Control();
+ Actor_Voice_Over(2620, 99);
+ Actor_Voice_Over(2630, 99);
+ Actor_Voice_Over(2640, 99);
+ Actor_Voice_Over(2650, 99);
+ Actor_Voice_Over(2660, 99);
+ Actor_Voice_Over(2670, 99);
+ Actor_Voice_Over(2680, 99);
+ Actor_Voice_Over(2690, 99);
+ Actor_Voice_Over(2700, 99);
+ Player_Gains_Control();
+ Game_Flag_Set(524);
+ Autosave_Game(2);
+ }
+ //return false;
+}
+
+void ScriptUG06::PlayerWalkedOut() {
+}
+
+void ScriptUG06::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner